These props are less important and so I put less time into developing them, the concept was fairly simple I wanted to make a tennon saw out of wood and exaggerate its features. I thought if this saw looked cheap it would help sell the idea that the blacksmith who owned the forge is not wealthy and is under pressure to make weapons. I decided when modelling the saw I would make it out of a carved piece of wood with nails in it, this also meant I could use my wood material and the stylised material pack.
I used planar projection mainly for UV sheets, quickly laying them out with the automatic layout shortcut in Maya CTRL + L with all the UV shelss selected.
l. Design phases below:
Makeshift Saw
On a wim I found a makeshift saw thats made of rope and wood. I felt this would add variation to the scene and establish the poor nature of the forge even more. I also thought its simple shape matched the style we were trying to achieve even more, it was a simple model extruding from a cube mostly. For the hand wraps on both models I used the tutorial below. Design phases below:
Ingot
I made an ingot with two different variations for steel and iron, I felt anything else would be too costly for the forge considering the narrative Im trying to build in scene.
For all these assets I used the Maya>Zbrush>Painter pipeline to bake the high poly mesh onto the low poly and sculpt details. I went back and did this for the saws when I got a chance to.