Posted in: Animation Strategies

3D: Jill Sad Walk Sad Jill Walk: Side from Megan McColm on Vimeo. Sad Jill Walk: 3rds from Megan McColm on Vimeo. Sad Jill Walk: Front from Megan McColm on Vimeo.   3D Generic Jack…

Read the PostAssignment 2: Portfolio

Posted in: Animation Strategies
Posted in: Animation Strategies

Final Diorama: The Haunted Mansion Rendered Models I did not model the ribs or arms, only the legs, base, cushion and spine. I didn’t texture this model.   SketchFab Models Fireplace Spooky Fireplace by meganem…

Read the PostAssignment 1: Haunted Mansion Portfolio

Posted in: Animation Strategies

I really enjoyed this project! Coming into this year I was still unsure of the 3D programs, but after working in unreal, getting to make more models and textures etc, I think I’ve changed my…

Read the PostReflection

Posted in: Animation Strategies

Bowl, Plates and Platter I started off with my most simple meshes, the plates and bowls. I firstly took my UVs as snapshots to photoshop and sketched up a couple of decals for the plate…

Read the PostThe Haunted Mansion: Texturing

Posted in: Animation Strategies

References and Inspirations Like the issues I faced in the walk cycle, I had a hard time with the leg and foot positions after the straight leg pose! It was useful for me to have…

Read the PostAssignment 2: Run Cycle

Posted in: Animation Strategies

Exercises In the first weeks of the 3D animation section of the semester, we had various exercises to help familiarise ourselves again with animation techniques and principles, Maya and using rigs. The first was ‘ease…

Read the PostAssignment 2: Walk Cycle

Posted in: Animation Strategies

Exercises Week 7’s class started us off with blocking poses, using either the Jack, or Jill rig. Blocking the keyframes is very important, so it was a good exercise to refamiliarize ourselves with rigs. Ballet…

Read the PostAssignment 2: Full Body Mechanic

Posted in: Animation Strategies

Key Assets The Fireplace While my concept sketches looked charming and on theme in 2D, having to translate the style into 3D may cause problems. As the fireplace is one of my key assets, along…

Read the PostThe Haunted House: Modelling Assets

Posted in: Animation Strategies

One of the first tasks was to download premade, ready to texture models of trees, where we choose one that interests us and begin considering the design pipeline. Out of the three, I was mostly…

Read the PostTree Styles – Workshop