Day: May 2, 2022

IXD 304 – Apollo Programme Prototype

Prologue From my initial ideas, I wanted to focus on the idea of a computer screen, either in the mission control room or onboard one of the spacecrafts. I choose to do about the Apollo 11 mission specifically as it was the first time we set foot on another terrestial body in our solar system….Continue Reading IXD 304 – Apollo Programme Prototype

IXD 304 – The Power of White Space & Pauses

Prologue This week Kyle gave us a link to a talk by Liz Danzico, the talk about the Power of the Pause. The Power of the Pause Liz talks about how the Pause and Silence can be powerful. She uses the term whitespace which basically mean pause. As designers, as much as we value whitespace, we…Continue Reading IXD 304 – The Power of White Space & Pauses

IXD 304 – Micro and Macro

Prologue So what is Micro and Macro and what is the differences between them? Macro interaction explores how microinteractions of navigating an interface and using a series of system functionalities and widgets/controls impact the larger goals of a user. Meanwhile Micro is a small element in a product’s design, focused entirely on a single task. These…Continue Reading IXD 304 – Micro and Macro

IXD 304 – Apollo Command Module

Prologue The Apollo command and service module was one of two principal components of the United States Apollo spacecraft, used for the Apollo program, which landed astronauts on the Moon between 1969 and 1972. It was initially designed to land on the Moon atop a landing rocket stage and return all three astronauts on a direct-ascent mission,…Continue Reading IXD 304 – Apollo Command Module

IXD 303 – Jakob’s Law

Jakob’s Law Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know. Takeaways Users will transfer expectations they have built around one familiar product to another that appears similar. By leveraging existing mental models, we can…Continue Reading IXD 303 – Jakob’s Law