For this unit I found it a lot easier than the last character creation unit I found in my first year which is good to see, and I did feel that a lot of the exercise and model process did become a lot easier in the process. For my creature I did enjoy the consenting phase as I had to look into all the portal story telling Methodes I could use through its design like the bib which is a trad sonal kitsune bb which in my opinion indicates what the creature is related to as well as how the creature is posed inform of the mill actings sort of this spatial guardian of sorts. I also like how to vie got the camera pointing upward which in a why gives this character more power and shows a little bit of its strength without it having to do any actions. For the things I didn’t like about the piece was the glows it just felt like they overshadowing the creature just by a bit. I originally intended for the glows to highlight areas of the piece and further define the cracks in its skin dint work the way I intendent which is a shame but I do think they work for the design and it does bring the it further in line with the original concept piece. The other thing I don’t really like is the flowers I had some trouble with them during the development stage as I didn’t really did much inters of detail to them so they just look like Lego pieces to a degree, and I could’ve added so much more detail to them but, they are a small piece of the creature and they may be glowing a bit too bright so you can’t really see any detail which is not a bad outcome it just disappointing that I couldn’t really add anything after the array modifier. The other thing I would change would be the pose as I was juggling adding changes to my other project I kind of rush the pose even though I’m happy with it I think I could’ve just tilted the head ever so slightly For the world I do think the lighting with the blue nightly light poking through the cracks in the cave does create this really cool effect and give it this sombre magical feel to it. Though I do think I could improve on this by breaking apart the mills main wall  and or pushing the lights a bit further so the water has this suitable glow to it which would in turn would add to this spirt guide story element like its trap here or something like the legend of the lady in the lake. I think if this would be a good change overall. For the other things I like about my final make are the glowing lake and how the grass glows as well though as I mention I could lower the opacity of the photoshop edits. I also like the use of the mask I used to help push the creature which is main point of the make. The things I would go back to would be the texturing and the balance of the mossy patches which for what the creature is meant to be this river stone statue the moss should take up more of the surface if the creature. The other thing would also be the world shot I went with it can defiantly be said that the creature should be point its head down just by a bit so you could see more of the detail. I think this would give the viewer a better view of the creature but at the same time I think it helps the story by a bit with the pose and composition being the creature protecting the mill. Overall, I don’t think that this was my favourite piece of work that I’ve made and I feel in that I could go back and really fix a lot of things as I mention above but, I think the main take away would be to pace myself due to some phases of the projects I took my time with the retopology and the details d=sculpt and then on the texture and the being of the block I kind of let the quality of them slip. This all lead me to repeating steps and wasting a lot of time in the long run and not really learning anything in the end and more relaying on tutorials. I’m proud of what I’ve made but I really can’t overlook there mistakes I made and I’m defiantly going to look back at this in my future projects. 

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