take 1
The main piece of advice for the pervis was the camera move they came off a bit too swinging and were generally aa bit disorientating. The advice to fix this was to have more static cameras which would help us give more focus to what’s going on in the scene. The other thing that was advice that we rework is the coming together scene where the characters are discussing what to do, we did discuses removing the scan for a more direct lead in where as soon as the baby carrot is taken the mother carrot just jumps out after them. This would work but it does leave the question of the purpose of the milk carton but, we have a lot of work to do, and this is a discission for the next time we’re in.
take 2
We also had a look at some of the unassay scene like the team meeting at the start of film and decided to go with the idea to just go from, the baby being kidnapped to the mother carrot jumping out with the banana to trip the chef to save on time. The other thing which was discussed was the ending, it was a bit abrupt and unclear, so we discussed to change it to a fuller circle moment where they moved back towards the fridge. One of my teams is storyboarding a new sequence for the story board so we can show development and can edit it easily to get it work correctly. These were necessary to save on time, and it keeps the story moving which does mean the inspiration ‘taken’ had to be removed from the film entirely but, it is still there we just need to find a way to use it.
take 3
For the updated perives we were testing the new scene made by joe the person who was making the storyboard, but the storyboard wasn’t made. This led to us having to re work some elements of it without a real reference. The other was to start using the actual environment though there were changes like making the walking space wider for the chef and adding the table everything would play out on.
Take 4
For the edits to the pervis our feedback was good though scenes 1-5 were still in development we had a new ending and a revised scene 2, 3 and 4 all ready to go. The feedback for my scene was that it was going a bit too fast in some places which complicated the timing of the scene as well there was a bit of confusion on who was doing the sequence where we find the carrot but, this is going to be a bit easier to fix that the main point of feedback. This was my camera movements they just felt a bit too swingy so, the advice was to cut them back even further to a short slow crawl.
The first thing I changed was the camera at the start by adding the slow intro shot and cutting that by a lot for the sake of time. This allows the viewer to take in the action and does lessen the number of cuts I have in the film. I also removed the camera which loops back on to this scene for the sake of time and this let me make a little establishing shot of the kitchen to communicate to the audience that we have changed location. Though now that the establish shot goes on for a bit longer, I may add the melon and onion going along the top shelves just to set up their part in the film.
The other thing I did was to give some concepts a tempera colour to them due to the past few versions not having any. This makes it hard to track where they are looking in the movement and though they are not the final versions of our characters it does give us an idea of what to aim for during the modeling process.
I also added something my teammate joe put into his scene, where he had the characters hopping which got me thinking as were pushing closers to actual animation, we would need to work out that sort of timing. With fast little hops instead of just sliding around but, I do think we could make an exception with the chef depending on how we characterize him. This is a clever idea due to a comment made by Mike a few weeks ago where he though the chef looked a bit like the Swedish chef out of the Muppets which oddly enough works well for what we are going to with these characters. This is something we need to discuss though so we can add some of the chef’s mannerisms to his movements.
updated scene
For the feedback on the new pre vis it was good but, they had noticed some flaws within our narrative. This centered around relationships and clarity. For example, when we transition from the freezer to the kitchen was not that clear how or when we got there, this is something I have attempted to fix in my scene with an establishing shot of the kitchen and then go into a shot of the carrot peaking around the pot. Though this does work with what I originally have a now we do have an establish shot but, I do believe that it’s still abit unclear how we got there so, I think I need to work something out with Mia who has the scene before me in the freezer. We also got told that we have different models for some of the characters this isn’t a too big of an issues we just need to get an updated version of those pacific models but, I do get the confusion on the tutors part. On the other sided of things our time management is a bit all over the place and is holding us back to a degree with our previse still having some of the early version in it which just doesn’t work with what we need at the time. This can be fixed by having more consistent team meetings and raising issue when they arrive rather than leaving them to the last minute.
Now we have majority of the scenes updated and have a good environment to go off, we took a look at the lighting and how to edit the camera from these swing shots and instead looking at more still cameras just so we can take in what’s happening. I originally thought the advice was directed at my scene, and I was slowing everything down but now that the scenes are divided, I completely missed this. Though this problem was quickly fixed and the scenes were updated. The other part was the narrative of our scenes didn’t line up so, after making some changes we met up outside of college hours to match our scenes together so that they all line up with one and other and create a smooth narrative. The other thing I did was add a non-diegetic soundtrack to the scene to test how sound could help amplify some elements of our perivs. It’s a bit choppy due to me not having the most experience with sound but I think I define the tones of the film. I do think it could be improved due to our sound guy now having the time to do it. I don’t think that we would ever get diegetic sounds into the film with the time we have but this does sound like a really do able thing.
Final Pervies
On reflection our perivs is a bit choppy with some of the scenes not lining up correctly but it does convey the story and has outline our main plot points. I like the shots we have with the main cast shot from the bottom up adding to the scale from Ramatoulie and intern helping our issue of creating bigger props and this perspective within the scene. This really helps us with our render time and in the process gives us some nice shots. Though we haven’t gotten an updated ending scene which has put us back a bit intern of tweaking our animation now that the deadline is fast approaching. Interns of sound it could be better, but I do like how the violin track overemphasizes these tones and exaggerates everything to this cartoony level which works for our Muppet humor and aggerated movements. Overall, I do think we ran out of time for editing our perives but, we did solve issues with the lights in some places and remove the flickering but, I do have to admit this was during the animation stage rather than this one. Though I am proud of what we did, there defiantly a lot of room to improve.







