week-11 blocking/polish

For this week we were really getting into our animations due to Christmas coming up so, for any of the tasks it was just a brief look at the shift E command in blender and how that can intern help lock pacific key frames down so that the legs so that there no jumping around and or constant movements. This isa problem due to the constant and Bezier channels because as were in the blocking phaseContinue reading week-11 blocking/polish

week-11 texturing

For this week we really got into fishing our creatures and finalising our blocking for our final piece. For this the tutor went over some key things we could do after we got the rendered shot such as using photoshop to edit and paint over some details as that’s how most game concept artists would do their work in the actual pipeline. Typically, this would be in the visual blue print stage of the projectContinue reading week-11 texturing

week-10 perfomance

This week we were really getting into the idea of acting and the fundamentals of good lip sync. This involved us looking at our vowels and breaking down the shapes; our mouths take to create phonemes, for example, our mouths take this small circle shape like you are about to whistle or kiss someone. We did have some good references like Richard Williams one in the survival kit. The idea behind this to break down the jaws movements to create these phonemes as even though our lips do a lot of the movement jaw does an equal amount inContinue reading week-10 perfomance

week – 10 blocking

There was not a task for us to complete, but this meant we would continue with our creature’s designs and start to work out how we want to pose and block out our shot of the creature. For this I took some of my composition research from my animation strategies project to help work out which spot in the old water mills would work best for my creature. For this I had to think about what emotion and purpose my creature gives offContinue reading week – 10 blocking