3D Week 12 ; Character Model Retrospective (꒪ཀ꒪)

Overall, this part of the course definitely challenged me in various ways to incorporate the techniques that i had learnt in the previous topic, as well as closely referencing Genndy’s appealing character designs to take on a more cartoony style. Initially, I had designed the character to not have visible eyes as a fringe coveredContinue reading 3D Week 12 ; Character Model Retrospective (꒪ཀ꒪)

3D Week 8 ; Character Development [¬º-°]¬

After completing further research on Genndy’s style last week, I decided to develop my witch-goblin lady design. It is important when creating a character model to first block and lay out the basic shapes of the character in order to visualise their overall structure before adding further detail. With this design, I really wanted toContinue reading 3D Week 8 ; Character Development [¬º-°]¬

3D Week 7 ; Character Design Analysis – Genndy Tartakovsky ₊˚🕸彡

In this week’s class, we were introduced to the sculpting mode in Blender, which is a similar mode to how I have experienced whilst modelling designs in the nomad sculpt app on my iPad. I began exploring the tools by subdividing a cube mesh and playing around with sculpting the mesh to get a feelContinue reading 3D Week 7 ; Character Design Analysis – Genndy Tartakovsky ₊˚🕸彡

3D Week 6 ; Blender and Substance Introduction Retrospective ₊˚⊹♡

Overall, I have found my introduction to modelling on Blender an interesting experience. Whilst I’ve had many difficulties navigating the software’s interface at first, I have been able to grasp the basics of designing and texturing, as well as employing problem solving and creative thinking in order to figure out the layout and structure ofContinue reading 3D Week 6 ; Blender and Substance Introduction Retrospective ₊˚⊹♡

3D Week 5 ; Substance Assignments 𝜗𝜚˚⋆

Our assignments to continue our practice for UV wrapping in blender and substance painter included designing and modelling our own sword, as well as a helmet of our choice. For the sword design, I decided to reference Zoro’s Wado Ichimonji katana from One Piece. This sword design is simple yet sleek, which I felt wouldContinue reading 3D Week 5 ; Substance Assignments 𝜗𝜚˚⋆

3D Week 4 ; UV Mapping + Texturing ෴𖤣𓍊𖥧෴

This week, we were introduced to the technique of using UV mapping to implement more complex textures into our 3D modelling projects. To begin, I added a dotted texture to the cube to create a dice. Although the design didn’t wrap the cube correctly at first, I was able to adjust the cube’s faces onContinue reading 3D Week 4 ; UV Mapping + Texturing ෴𖤣𓍊𖥧෴

3D Week 3 ; Modelling Continued – Zubat ^•ᵥᵥ•^

The class assignments for our third week included modelling a milkshake and a vase holding a flower. Through this lesson, I was able to learn how to implement modifiers, particularly solidify, to adapt the mesh of the shapes to look thicker and more three dimensional. Our main assignment for this week was to model aContinue reading 3D Week 3 ; Modelling Continued – Zubat ^•ᵥᵥ•^