In week 5 we were introduced to substance painter. I really enjoyed using it as it had so many different materials, textures and smart masks to play around with.
The assignment for this week was to create a helmet and texture it in substance painter. This was the assignment I had the most difficulty with. I initially created a really cool looking model based off a plague doctors mask, which looked fine at the surface and in the viewport.
But when I took a closer look at the mesh and attempted to map the UVs, the geometry was messed up in a lot of hidden places. This made me realise I had attempted something way to complex and had to start over.
For my retry, I took inspiration from a viking helmet and kind of just played around to make an interesting model.
The UV mapping of this went a lot smoother since the shape was much less complex. Although, The domed section of the helmet took a while to unwrap, since it was a bit of trial and error with the seams to get it to unwrap properly.
The only issue I had with this was accidentally creating inside faces and reversed faces. I feel like, in the long run, this issue helped me out since it taught me how to remove those faces and make the mesh manifold.
In substance painter, I played around with a lot of the smart masks to create a cool more detailed texture.
After texturing in substance painter, I added some lighting to blender and I am quite pleased with how it turned out.