Animation Mechanics- Portfolio
Made using Toon Boom Harmony Lip Sync Animation- Yun Jou Gif Version Long Jump Animation- Raffina Weight lift Animation
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Made using Toon Boom Harmony Lip Sync Animation- Yun Jou Gif Version Long Jump Animation- Raffina Weight lift Animation
After my Halloween break, I was pretty fatigued after doing the animated walk cycles for the previous submission, and it took a while to get started on the three animated submissions for the Christmas deadline. I selected 2 characters from different franchises this time to do my animated submissions, Raffina and Yun Jou, and madeContinue reading Reflection- Animation Body Mechanics and Performance
Unreal Project- Final Screenshots Ground, Trees and Rocks are from Quixel and Bridge. Initial Concept and sketches PureRef File Bat- Process Turntable Unreal Project- Beta Textures and Texture Brushes
When I look back on my semester in character creation I realised that I have learned quite a lot in 3D texturing and modelling. Originally, I wanted to use an old OC of mine, but I changed my mind quickly, as I felt it didn’t really fit the criteria the module was looking for, thatContinue reading Reflection on Character Creation
This Thursday I received feedback on my 2D animations that I put up on Sketchfab. Alec gave me some good advice on how to make it more realistic I should have one hand grip the dumbbells of my character before the other, and also noted that my long jump character should have a longer airContinue reading Week 12- 3D finishing touches and 2D animation
I came into Uni today outside of class time to focus more on my 3D work, seeing how I still needed to get stuff sorted out on it. When I tried rigging my character in Blender, I found that the wing membrane was not staying connected to the wing bone, and he left side membraneContinue reading Week 12- Unreal Engine Work Part 2
For me the deadline was approaching fast, and with the 3D and 2D work I have to do I became incredibly distressed about all of it. My notetaker Lisa reassured me and prepared a to-do list for the day so I can break down what I need to focus at, and to tell me thatContinue reading Week 12- Unreal Engine work
Week 11’s Class with Alec and Aodhan had us looking at the eyes and how they move relative to the rest of the head. We typically move our eyes in small, sharp movements. Move, stop for a couple frames, move again. That’s how to create realistic eye movements and to get a subtle effect. OurContinue reading Week 11- Facial animation
Week 11’s class had us go up to floor 5 of the University to see a demonstration of a HD LED video wall. Henry and Mike and Andrew all showed how the Led Screen’s work, demonstrating with a single LED panel and a small LED wall made up of about 200 square frames. each panelContinue reading Week 11- HD LED Video wall
Today we did lip sync tests in Toon Boom and Blender. Alec gave us a Rain Rig with premade Mouth poses to try out so I grabbed a sound byte of Mario from Mario Party 7 saying “Hey, stinky” to sync up to the rig’s mouth movements. We also looked at certain scenes, such asContinue reading Week 10- Lip Sync tests