Reflection- Animation Body Mechanics and Performance

After my Halloween break, I was pretty fatigued after doing the animated walk cycles for the previous submission, and it took a while to get started on the three animated submissions for the Christmas deadline. I selected 2 characters from different franchises this time to do my animated submissions, Raffina and Yun Jou, and madeContinue reading Reflection- Animation Body Mechanics and Performance

Week 12- 3D finishing touches and 2D animation

This Thursday I received feedback on my 2D animations that I put up on Sketchfab. Alec gave me some good advice on how to make it more realistic I should have one hand grip the dumbbells of my character before the other, and also noted that my long jump character should have a longer airContinue reading Week 12- 3D finishing touches and 2D animation