We learned about storyboarding in Sarah’s module. One of the techniques in storyboarding we learned about was to make camera shots as dynamic as possible, but we also have to take caution to avoid shots that are too complicated for 2D animations, as they can take focus away from the story. A good story will always have diverse camera shots, good use of the rule of thirds, and good framing of the characters. This helps capture an audience that will come back and watch the content many times over.

Failure to adhere to these golden rules can dampen the ability of a story to capture an audience. Bad examples can be seen with GoAnimate videos which very often have characters always facing one direction in a single wide shot with no point of interest.

The first shot has a much clearer main point of interest that the second, which has the main speaking body too zoomed away to be of any interest.

We were also asked to do flour bag exercises in Krita and with storyboarding, utilising the knowledge we gained about timing, spacing and laying out the camera angles for the scenes.

Finally, we each had to process the storyboard we created and make it into an animatic while also using camera angles and shots that didn’t break the golden rules of storyboarding, such as not crossing a line that keeps the scene coherent.

We also animated a flour bag in Krita around this time. I used my knowledge in anticipation and follow through to make my flour bag more interesting to look at.

Anticipation readies the audience for any action about to take place by having the subject prepare for the action. If a character simply performed an action without any anticipation, it would look weak and boring.

You can have multiple levels of anticipation, for example a person winding up a punch could crouch down first, then wind up his punch, and then punch.

2. Anticipation – 12 Principles of Animation – YouTube

The follow through I’ve applied to the flour bag makes it look like it was made of jelly.

Adding follow through makes an animation more life like and realistic. It refers to the way sub parts of a subject continue to move after the main body stops. every sub part should have drag while the main body is animated.

Offsetting the movement of limbs and hair from the main body can make the overall animation more interesting.

5. Follow Through & Overlapping Action – 12 Principles of Animation – YouTube

 

Leave a Reply

Your email address will not be published. Required fields are marked *