For this week we learnt about Retopology which is used for the masking for sculpting characters with polygons from having a high resolution to a smaller resolution, so it can be easier to deform the mesh within the 3D model. Here is my process of the masking of the elephant within the class exercise:
Meanwhile I have been working on my character sculpture by smoothing, adding eyes and working on the arms using the curve tool with Bezier to line them up.
For the curves I watched a YouTube video to help me out with the arms and the worm I have inserted.
Blender Bend Object using Curve Modifier Blender 2.8 – YouTube