Week 11 was essentially a reading week where we worked on our own in the labs while Mike gave us formative feedback, and this was mostly the same in Week 12 only without Mike.
So I got some bits of feedback from mike and henry in this two-week period whilst I experienced problems with my model, which was mostly due to the fact I had non-manifold geometry and ngons, which was causing issues in my topology as I didn’t retopologize properly However, I think I have fixed this issue.
I didn’t catch these problems early on, and thus they became a massive issue later on when I tried to pose my characters armature, which you can see here:
I didn’t understand why this was happening in the beginning and had to reach out to get help to understand why this was happening. I learned it was because of the non-manifold geometry and Ngons present in the cloak that I had missed in my initial clean-up.
Another issue I ran into and took a while for me to fix was the UV mapping of the sword I had modelled. I thought I had unwrapped it well, but when I textured it in Substance Painter and took it back into Blender, it appeared like this:
Now I did some research on why this happens and saw someone who had the same problem as me on a forum, and the replies were saying that this problem may happen with overlapping vertices, so I went into my UVs to clean up any overlapping vertices, but it didn’t seem to help, so I remodelled the blade of my sword to be thicker and found some weird deformation of faces inside the blade of the sword, which I managed to fix.