For this week I brought in the designs of my different creatures, and after receiving Henry’s feedback, I decided to go with the minotaur as the character I’m going to design; however, after receiving feedback I made some changes to my design.
(The design I showed)
Henry gave me the following critiques:
- My minotaur looks too well fed to be living in a post-apocalyptic nuclear wasteland; it may be better to make him look a bit malnourished.
- He doesn’t look like he belongs in the environment I want him to live in; it may be better to make him more spikey/give him mutations.
- Use more tailored references, like Hades from God of War 3 for a more intimidating figure.
After getting this feedback, I went back and got some better references, like Hades (GOW 3) and the Minotaur enemy from Immortals: Fenyx Rising as my main references when redoing my design.
This was my second design. I tried to make him heavier and give him more spikes to look more intimidating; however, I feel like I made my design too cute and soft, so I tried again, but this time in an action pose instead of an ‘A’ pose, and I took my own references.
I tried to make him look more intimidating by giving him more spikes and claws I also tried to make him look a bit starved but I sent the design through to Henry to get more feedback.
So I gathered some references online to trace over to try and get a better idea of where I could place more spikes.
I’m hoping to develop the design further before I start blocking out my character,, as I feel like I could improve this further and hopefully have a more interesting design.