Over the course of this semester, I feel like my understanding of 3D artistry has come a long way, especially in regards to modelling, as at the beginning of the semester I couldn’t have even have imagined myself making a character like I have this module; it just seemed out of the realm of possibility for me before I started the course.

I feel like if I did this module again with what I know now, I could make an even better model. As I now know how to fix ngons and non-manifold geometry, I would also be more adventurous in my model design by trying to model more accurately to Gennedy’s style by giving the model a more angular body to contrast with the more rounder characters in the franchise.

I’ve learned so much about it over the course of this semester and have developed a bit of a taste for it, especially modelling and sculpting characters. I found it very enjoyable and would love to try to do this again to improve, as I can see where I’ve gone wrong before and know how to avoid and clean up these issues. I really hope to develop my skills further on my own over the course of the next semester.

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