This week’s lecture focused on clean-up lines and colouring in Krita, where we were shown different ways of doing those clean-up lines using either the painting tool with a stabiliser or the bezier curve tool to create an outline and using the fill tool to give basic colours in an in-class task where we did the clean-up lines and colouring over a floursack jump a lecturer has done previously.
Here is my floursack.
I found the clean-up process in Krita to be simple enough. I haven’t used Krita before this as I’ve opted to use my own software for animating because I feel like it will yield the best results for the final animation, but I do want to get used to Krita as I know in the coming years we will have to transition to Kirta to use to animate.
Clean-up in animation is the process of creating the finished frames that make up the final animation. This is done by tracing over the rough animations, and this can be done by either a senior or junior animation; it just depends on experience and how complex the project is.
I also finished my animatic, and Aimee was able to edit all our sequences together. Here is a link to the animatic, as it was too big to upload onto the blog.
https://drive.google.com/file/d/1i-hnnymlwDjFX1ovug4JyvYpZLacqJh5/view?usp=sharing
We were able to get feedback from Aodhan in our workshop today. Aodhan’s feedback for my section of the animatic was mainly to:
- establish the boss early on, so that way the gag of Ethan punching his boss while dreaming is established properly. He suggested doing this by having the boss walk into the frame with a stack of paperwork for Ethan to do, so the audience can also see that Ethan kind of hates his boss.
- Aodhan also advised slowing down my animatic as it was very fast, and I will be doing this as soon as possible. I planned to do this anyway, as I knew the animatic was far too fast and lacked movement.
- In the scene where Heartbot is holding Ethan at gunpoint, Aodhan suggested changing it to an OTS (over the shoulder shot) to make the cut less harsh and to continue the eyeline of the audience.
I am going to implement all this feedback in my new animatic, and that will be in next week’s blog post.
While looking through my blog posts, I’ve realised I haven’t posted the finalised designs for characters such as Ethan and his boss, so here they are: