3D Digital Literacy – 200 Word Reflection

Overall, I am very proud of this project despite the troubles I faced along the way. In these past few weeks, I have doubled my knowledge of Blender. Towards the start, I decided to change my design from a simple creature to a humanoid demon. There was a point throughout the process where I hadContinue reading 3D Digital Literacy – 200 Word Reflection

3D Digital Literacy – Week 10 – Adding Detail And Baking With Normal Maps

I had started to add the hair to my model and ran into a corruption issue, that set back my work by 2 days. Despite this, I pressed on and managed to redo the hair. The hair itself was very demoralising, as I went in blind and tried to get what I achieved through myContinue reading 3D Digital Literacy – Week 10 – Adding Detail And Baking With Normal Maps

3D Digital Literacy – Week 9 – Constructing a Humanoid with Good Topology

Following the tutorials given on Blackboard, I started working on a new base mesh for my character. I struggled at first, having to go between the video and blender constantly, but eventually got the hang of it. I really liked this part of the construction, as it’s very quick to show the progress you areContinue reading 3D Digital Literacy – Week 9 – Constructing a Humanoid with Good Topology

3D Digital Literacy – Week 8 – Blocking Out A Character

I started blocking out the character for my initial design, and this is what I ended up with: I decided however, that I was feeling confident after feeling comfortable with sculpting, and pushed myself to go for a more complicated design. I spent some time drafting a new character, and landed on this: I took moreContinue reading 3D Digital Literacy – Week 8 – Blocking Out A Character

3D Digital Literacy – Week 7 – Sculpting

In this lesson, we were introduced to the sculpting feature in Blender. I followed the demo and started out by blocking out a character with basic mesh, consisting of cubes and spheres. From there we were shown the ‘remesh’ option, which essentially retopologizes it, and creates a uniform block to work with. This part ofContinue reading 3D Digital Literacy – Week 7 – Sculpting

3D Digital Literacy – Assessment 1 Reflection

Overall, this assignment provided me with a lot of challenges that ultimately gave me satisfaction when completed. Throughout the five weeks I found myself having to adjust and find a pace of flow that worked for me. This was a difficult thing to achieve at first, as my process had always been intense bursts ofContinue reading 3D Digital Literacy – Assessment 1 Reflection

3D Digital Literacy – Week 5 – Helmet

I found Substance to be a very intuitive program to navigate and use, as from my perspective, I found it to be akin to Photoshop in its essence. This could be attributed to the fact that utilises masks and layers to achieve its texture. Transferring my knowledge from the hammer to the helmet was somewhatContinue reading 3D Digital Literacy – Week 5 – Helmet

3D Digital Literacy – Week 4 – Sword

  UV wrapping in my opinion is the hardest part of modelling. I struggled endlessly to figure out how to ‘unwrap’ this model through seams despite its rather simple geometry. This portion of the assignment took me much longer than a week and I believe that the struggle to get it right shows. If IContinue reading 3D Digital Literacy – Week 4 – Sword

3D Digital Literacy – Week 2 – Tie Fighter

  This week’s model for me, was very easy to do. Following the tutorial provided, I learned a lot of new features I hadn’t explored previously in Blender, such as the Mirror modifier and Bezier curve. If I had more time to spend on this assignment I would definitely experiment more with the model andContinue reading 3D Digital Literacy – Week 2 – Tie Fighter