The bouncing ball animation is a renowned exercise. It teaches some of the 12 principles of animation in a condensed, simple way. These are the 12 principles of Animation:

  • Squash and Stretch – ‘Squashing’ or ‘stretching’ an object to give it weight and volume.
  • Timing – The amount of frames used in an animation, it affects the weight and speed of movement.
  • Arcs – Everything (with a few exceptions) follows an arc. drawing movement in an arc makes it feel natural.
  • Anticipation – Tells the audience that whatever is being animated is about to perform an action. E.g. Bringing a bat backwards before swinging it forward.
  • Pose to Pose and Straight ahead – Pose to Pose is where you draw key poses and fill in the action between them.  Straight ahead is where you animate frame after frame.
  • Solid Drawing – The idea of giving your characters a 3D form, giving them weight and volume.
  • Staging – Used to present an idea to the viewer in a clear way.
  • Follow through and Overlapping – Follow through is when a secondary action continues after the main one has stopped. Overlapping is where actions overlap one another and                                                                 don’t stop at the same time.
  • Ease in and Ease out – Also known as Slow in and Slow out, it has to do with the spacing of frames and is used to show speed.
  • Secondary Action – Used to support the main action, adds depth and realism.
  • Exaggeration – Used to give appeal to an action, character, or movement.
  • Appeal – Making your designs appeal to the audience is crucial for communication.

 

This is the bouncing ball I have animated. I think I could improve on it if I had given myself some more time to work on it, as the speed of the ball falling could be tweaked on the last bounce of the ball.

 

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