UV wrapping took a lot of my time, as it is the thing I struggled with the most in the previous assignments. But after finding a tutorial online, and adjusting certain seams to fit my mesh I came to a very desirable result.
https://www.youtube.com/watch?v=y8vZraSY3ZE&ab_channel=CGCookie
After baking the Normal map and the Ambient Occlusion, I then exported my model as an FBX and put it into Substance. Texturing has always been my favourite process, and I didn’t struggle much when using it. Once all the textures were put back in, I connected the correct nodes as seen below. (For some reason there is an AO Image texture on the side.)
Following blackboard once more, I then used armature to pose the character ready for sketch fab.