World of Animation – Research poster on Japan – Reflective Blog

I chose ‘Japan’ for my focus on this research poster as I felt more drawn to it. Whilst I don’t consume a lot of Japanese animation anymore, it was a large part of my life growing up. Initially, I was assigned to work on ‘Experimentation’ in Japanese animation (1985 – 1999), however after a fewContinue reading World of Animation – Research poster on Japan – Reflective Blog

World of Animation – ‘Winner’ -Reflective Blog

Presentation Slides: https://www.canva.com/design/DAF9tQKNBxg/4JDlBTDOG7cvwa5GmbZ5gQ/edit?utm_content=DAF9tQKNBxg&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton Winner: https://www.youtube.com/watch?v=vBXLojiNJ3g&ab_channel=CGMeetup At the start of the term, I was placed into a group consisting of five people. The purpose of the groups was to work together to analyse a short film and break down its core components (camera, story, audio, etc.) in a digestible way via presentation. The portion of theContinue reading World of Animation – ‘Winner’ -Reflective Blog

3D Digital Literacy – 200 Word Reflection

Overall, I am very proud of this project despite the troubles I faced along the way. In these past few weeks, I have doubled my knowledge of Blender. Towards the start, I decided to change my design from a simple creature to a humanoid demon. There was a point throughout the process where I hadContinue reading 3D Digital Literacy – 200 Word Reflection

3D Digital Literacy – Week 11 – Posing The Character And Exporting To Sketchfab

UV wrapping took a lot of my time, as it is the thing I struggled with the most in the previous assignments. But after finding a tutorial online, and adjusting certain seams to fit my mesh I came to a very desirable result. https://www.youtube.com/watch?v=y8vZraSY3ZE&ab_channel=CGCookie After baking the Normal map and the Ambient Occlusion, I thenContinue reading 3D Digital Literacy – Week 11 – Posing The Character And Exporting To Sketchfab

3D Digital Literacy – Week 10 – Adding Detail And Baking With Normal Maps

I had started to add the hair to my model and ran into a corruption issue, that set back my work by 2 days. Despite this, I pressed on and managed to redo the hair. The hair itself was very demoralising, as I went in blind and tried to get what I achieved through myContinue reading 3D Digital Literacy – Week 10 – Adding Detail And Baking With Normal Maps

3D Digital Literacy – Week 9 – Constructing a Humanoid with Good Topology

Following the tutorials given on Blackboard, I started working on a new base mesh for my character. I struggled at first, having to go between the video and blender constantly, but eventually got the hang of it. I really liked this part of the construction, as it’s very quick to show the progress you areContinue reading 3D Digital Literacy – Week 9 – Constructing a Humanoid with Good Topology