Colour

Week 4 taught us like everything about colour. We were tasked with compiling sets of images from movies which reflect our own world. After going through the longest PowerPoint of all time, not hating it was very in depth and educational, we all worked to colour this same image. I decided on a softer more […]

Composition and Perspective + Tone and Value

My research for Weeks 2 and 3 overlap so I’ve combined them both into this post. Firstly we were taught the different facets of composition, mainly Thirds, The Golden Ratio. We were asked to demonstrate our understanding of these by highlighting them in some of our favourite animated scenes. I chose this scene from Arcane […]

Form and Shape

The first week tasked us with working with a randomised group to go out and find objects near campus to turn into little animations. I was super awkward in the group but I met my friend Jason through it so that was cute. I focused in the animation prompt we were shown and worked took […]

Reflection on Assignment 2

Assignment 2 a hard lesson in discipline. Like when birds throw their babies so they learn to fly, or they die. For assignment 1, I wasn’t taking it all too seriously, but for assignment 2; as soon as I got that final character design drawn I was attached to it and was motivated to redeem […]

Finishing the character – Textures and posing

My character modelling went surprisingly smoothly, as such, when it came to UV unwrapping my character in preparation for adding the textures, marking the seams was super satisfying and was actually my favourite part of the entire thing. I hope it was thanks to my topology. I ran into a few issues including discovering I […]

Blocking out a low poly character

During week 8 and the start of week 9 I was caught up in work for 2D; so, when it came to when I should’ve been going through the tutorial videos from Blackboard and sticking to them in order to learn how I would do so for my character, I instead decided to use the […]

Intro to sculpting

After watching Mike’s tutorial I went to mess around in sculpt mode for the first time. I started sculpting a little weird thing and it reminded me of the smart alien from Ben 10. So I tried to sculpt him whilst testing a few different tools within the mode. I think I ended up doing […]

Coming up with a character

The sharp silhouette and gothic style of Tartakovsky’s design for Dracula in Hotel Transylvania inspired me to base my character around similar principles, initially. Here are the first few sketches which spawned the idea; I decided to mix these two main ideas centred around the contrast of the colours purple and green. After reviewing the […]

Genndy Tartakovsky Research

Genndy Tartakovsky’s art style is known for its bold features and exaggerated proportions. His characters are often made up of simple, easily recognizable shapes, which makes them distinct and memorable. Even in 2D, the characters are shown in dynamic poses, adding a lot of personality to them.               One of […]

Helmet

The helmet for me went surprisingly better than most projects. I went in trying to model another helmet but when I realised I’d have to add loads of circles I just started improvising. I got the idea for the cowl type part from messing around, it reminded me of Prowler from Spiderverse and he’s cool […]