Digital Literacy Week 12 – Dino Substance/Sketchfab upload and Link

I imported both the Dino FBX model and the environment FBX model together in Blender in preparation for Sketchfab. I had posed the dinosaur character with his leg raised and hands in the air to portray the fun he is having kicking the wooden blocks in the environment. I exported both models as an FBXContinue reading Digital Literacy Week 12 – Dino Substance/Sketchfab upload and Link

Digital Literacy Week 12 – Support sessions and Substance painter

This week our lecturers went round seeing our progress and offering any support needed with our assignments. Alec helped me with making sure my UVs were completed for my dinosaur, particularly the spikes and teeth. Once these were looked over and everything looked okay, I made the high poly a live surface and conformed theContinue reading Digital Literacy Week 12 – Support sessions and Substance painter

Animated Narratives Week 11 – Rendering and Intro to Post Production

This week Mike gave us a short tutorial on rendering a Maya animation and compiling the rendered images into a sequence on After Effects. We were shown the importance of playing around with the render settings, starting with a low resolution for practice rendering and then heightening the resolution for the final render. When ourContinue reading Animated Narratives Week 11 – Rendering and Intro to Post Production

Digital Literacy Week 11 – UVs, Baking, Texturing, Posing and Sketchfab

This week Henry ran us through the process of UV mapping our characters, posing and bringing them to sketchfab. At this point in time I’m not quite at this stage but I listened to the lecture as I know I will need to do this at some stage. In class I focused on the topologyContinue reading Digital Literacy Week 11 – UVs, Baking, Texturing, Posing and Sketchfab

Digital Literacy Week 10 – Introduction to Topology

This week we were introduced to a process called topology. This would become useful if I had sculpted a model in blender but wanted to export it into Maya in order to rig the character. Before rigging I’d need to do topology for the character to reduce the poly count. If the poly count wasContinue reading Digital Literacy Week 10 – Introduction to Topology

Animated Narratives Week 10 – Lighting and Shark sculpt progress

This week, Mike showed us some of the basics of lighting in Maya, with the use of the Arnold render. We learnt how important lighting was for animation, and how it can help your portfolio massively if you can light your models properly. Even if you are very confident in modelling and can have lotsContinue reading Animated Narratives Week 10 – Lighting and Shark sculpt progress

Animated Narratives Week 9 – Animating jump tutorial and shark progress

This week I was working from home as I was unwell. I followed along with a tutorial on Blackboard from Alec. He had posted a series of videos on how to animate a jump in Maya. This featured a helpful tool called Grease pencil. This was used to draw out the actions in the frame,Continue reading Animated Narratives Week 9 – Animating jump tutorial and shark progress

Digital Literacy Week 9 – Cute character blender progress

This week I feel like I have made a lot of progress on my character. Last week I had blocked out my dinosaur on blender and this week I have got straight into sculpting it.  I do enjoy using the sculpting tools on Blender and was a bit surprised how much progress I had madeContinue reading Digital Literacy Week 9 – Cute character blender progress

Animated Narratives Week 8 – Followed along with rigging, joint, parenting tutorials

This week we were off because of Saint Patrick’s day so I had viewed the tutorials on blackboard about parent controls, simple rigging, intro to joints, paint skin weights, constraints and intro to IK. I went through each video and followed along in the hopes of better understanding rigging at this point in the course.Continue reading Animated Narratives Week 8 – Followed along with rigging, joint, parenting tutorials