Walk cycle

The simple design made this much easier to manipulate and I went with a stop motion tussle of animation. When approaching this challenge I began by drawing out the beginning standing pose a mid step pose and final pose





This reference was good for the posing however I did find myself surprised at how much more I struggled with the loop rather than bringing the character forward as any errors where made more clear with the cycle. Due to the character now running I had to ,ale each movement more dramatic elongated and ensure again I am bringing the character up and down but keeping in unison with the running movement.
Another animation I done with this character was a jumping cycle which I found the most difficult of all the cycles. Again I completed the same process with the key frames then in between however getting the accurate movement was surprisingly difficult for me. The main struggle is aligning the arm movement along with the up and down motion as a real person would do.

Self reflection
However within all off this I have come away learning a great deal which I will carry with me for future projects as for example weight was never something I considered much when animating but it does make a great deal of difference. Considering weight allowed me to understand more the next move and the inbetweens as it must always have a place which holds up the weight of whatever character you are animating.