How I’m currently finding the course-
Today was our first lesson everyone in the course that I’ve talked to have been more than welcoming and I’ve thankfully made some friends which has been helpful as I don’t feel so alone in the classes. I also have some people to hang out with at lunch and to talk to or ask questions if I get confused about anything. The lecturers have been so kind to us, introducing themselves to us. We have been given some group assignments which I enjoy as I get to talk to more people in the class which helps me as I wouldn’t have gone up myself to talk to them but since we are in a group it gives me more confidence to chat to them. I enjoy seeing everyone’s artwork that they have been working on in their own time they are all so talented and I’d love to learn a thing or two from them.
Work I have been set-
In my first class for 3D Animation we were given videos to follow of a snowman to make in Blender, then to animate. I’m glad I have some experience in Blender, so I know the basics. I’m glad our first project in class was blender as I really enjoy blender and learning something new on the software. I did have some questions throughout the making of the snowman which I then asked one of my lecturers about. He sat down with me and explained what I had to do which was very helpful to me. The videos that we follow through are explained very well which has helped me tremendously. For classwork we were needed to make table and chairs which we could be groups for which I enjoyed as I got to talk more to people in the class. Our idea was to make a Beetlejuice themed room. We made a table with a cake on top. We then UV mapped a photo on top of the cake of Beetlejuice. We then made chairs which we added to the rooms walls and roof to give off more of a strange, odd effect which was perfect to explain Beetlejuice and Tim Burton who created Beetlejuice.
Week 1-
Snowman-
Like I said before I have some experience in using Blender and I’ve also created a snowman before which was very useful to me as I know what shapes to use. The only thing I’ve never done before in this project is animating it. The videos that were sent are very helpful and help me understand what I have to do step by step. I’m glad that there Is a voice over on the videos as it helps me to understand what is going on in the video and what certain things I would need to press. Creating the snowman still had its challenges as there were some things I’ve never done before like adding limbs to the arms, adding libs for the snowman’s body to help it move later and making the top hat shiny. I was looking to do more animation to the snowman but since I’m still new to animation I followed the video and kept it simple. Although later on in my assignments I would like to add more animation fundamentals from my own imagination to make it more unique. For the background idea to give the snowman more of an atmosphere I added mountains with snow on them with a frozen river which I made when I was in college last year. I’ve added this landscape because I think it fits well with the snowman. I have added some snow around the snowman, and I made the river that was originally there frozen. For the animation like I said above I wanted to keep it simple so I’ve made him sway from side to side and wave to give him more character. When making this character I did find it stressful as i had to remake this snowman about 6 times or more but in the end if finally got what I was looking for.



I’m really glad on how it all turned out I’m proud of myself to make this snowman with the limbs and rendering it and seeing the final product as stressful as it was with certain parts such as creating the arms and adding a parent to them so they move like an arm would which took longer than I wanted but I did learn a lot of different skills throughout this experience.
Week 2-
We were given videos on how to make a skateboard, pull cart and a tie fighter. When making these on blender I’m learning new controls and how to do new things on blender and I’m really enjoying it. It can be difficult at times to do some things on blender but like I said there is videos which is very helpful as I can rewatch the videos as much as I want over and over again which helps me to realize what I did wrong or what I was confused on and if I was still confused I could ask the lecturers and they would try their best to help me which I’m very appreciative for. I have lost a lot of motivation for making these.
I finally got the skateboard and the tie fighter made. I added colour to both. I thought of adding blood splatters over the skateboard using UV mapping on blender. I also added red to the wheels and the rim of the skateboard to make it look like the skateboard went through the blood. I enjoyed adding this touch to the skateboard.
Link of where I got the blood picture- blood splashes – Search Images

When making the tie fighter it wasn’t so bad but it did take me a while to make. I did try to animate the tie fighter but I was having trouble with it so i decided to leave it the way it was and to ask about it in class.

Week 3-
This week settling in feels a lot better, using blender is getting more easy to use. Today we made a milkshake which i found very interesting as I’ve never made something like this on blender so it was very interesting to see how to make it and to make it so life like such as thickening the cup base and lid to give off a plastic cup effect. We also added a liquid to it which was very fun but quite difficult to do. Next we made a flower in a wonky plant I enjoyed this one more as I found it easier to make. Lastly we were needed to make a bat which I still need to complete.
I didn’t get all of the milkshake finished but i did enjoy making as much as I did.

Week 4-
Today I learned about UV Mapping. UV mapping was a bit difficult for me to grasp but I will be looking back at the videos and PowerPoint to get a better understanding. This week we were told to make a sword. I made silver chariots sword from JoJo’s Bizarre Adventures. This wasn’t too hard for me to make but I have realized when making the point for the sword it goes hollow on the inside so ill ask Mike on what I should do or someone in my class for advice as I used scale to change the shape of the cylinder to make the point of the sword which I may have to use a different technique. I need to add texture to the sword still which I think I’ll use Adobe Substance 3D Painter to give off the metallic look.
Week 5-
Today we used textures. I had some trouble signing into my adobe account but thankfully got sorted in the end. We got shown how to add textures to a war hammer using different textures that is in the software. I learned that if there was a texture I wanted to use but didn’t want the colour i could change the colour for that material. We were shown how to brush paint our object at parts you only want painted if you didn’t want the whole object painted you can paint it bit by bit. For example on the hammer example we were given there is a metal cage around the hammer itself which you can colour separately if wanted or you can colour the hammer and cage together. I do like the look of the texturing painting software as it gives your object more of a life like aspect to it. Not only could you change the texture of the hammer and the metal cage but you can also change the hammers handle. What I like about this software is that you can change any part of your object you want even the smallest details you have. You can give your object a metallic, harsh, soft, rough look. I like that you can add textures that look like stone, metal, wood to make it look more realistic. I was given a task to texturize a war hammer which I’m enjoying, I’m still trying to get my head around it but its enjoyable. We were then shown how to add rust, blood and an image to the hammer to give it more character. We also have to make a helmet which I think I will also use from Silver Chariot as he is a knight character.

Reflection-
Overall throughout the 6 weeks of work we have been set I would that that I’ve found it hard. There are some things I enjoyed such as learning new ways on how to create different objects. I’m very glad that there is videos on blackboard that we can watch as much as we wish. The most difficult thing I have made on blender would be the Zubat it was harder than I expected. It did take me a few good tries to complete. I enjoyed making the sword and helmet especially as it was from a show I enjoy which gave me more motivation. I did find it difficult to UV map and texturize the sword and helmet. The helmet did take me a few hours to make but I’m glad on how it turned out. When making the helmet I felt more confident on using the tools since we made different objects throughout class. The helmet did not turn out the way I hoped completely as i was unsure how to make an object curve which I’ll learn for next time. I did feel very stressed while making our projects and to leading up to the hand in date and time. Although as stressed I’ve been these few weeks I’ve enjoyed it at the same time as I never thought I would be able to make the tasks which to my surprise I did exceed better than I initially thought. When trying to UV map the sword and helmet I was unable to do so. For some reason once I had the Checker Texture and Vector on UV once i went to UV mapping tab it went away which didn’t happen in the videos I was watching so I’m confused on why this is happening. From all of these projects we have completed I do think that Blender is something I will still like to work hard on. Yes it is difficult but if i keep practicing and doing more task in my free time I will eventually get the hang on what I’m supposed to be doing and hopefully wont struggle as much.
Week 6-
This was out submission date. I got my feedback on Wed 11th Dec. I sadly did fail this unit but i an thankfully resit. I was told to try and UV Map, Texture the sword and helmet that I made as I did not do so when submitting as I found it confusing and hard. My lecturer showed me how to unwrap the helmet which helped me understand the fundamentals of what i was supposed to do and what unwrapping is. I was told to think of it like a toy with a sticker. So to explain that I was told to think of a company like McDonald’s for example, to think of how they make their toys. They have stickers placed on their toy to give it a more appealing look to give that toy more appealing. So to break it down you can’t put a sticker on the toy that turns, twists for example as the sticker wont allow it so you have to cut the sticker to fit that certain part of the toy. Which is what you do when you wrap and UV map the object you’re looking to on blender.
Week 7-
This week I made design of my character. We needed to make characters based on Genndy Tartakovsky’s style. For my character style I wanted to have a character that had a raven head, human body, deer legs and feet. I wanted to have the characters arms to be its wings of a raven, The outfit to be a cape that looked like ravens feathers like its tail, knee high shorts. For the prop I wanted to make a belt with a bag of seeds inside. For my characters body style I wanted them to have a dad bod. For their ears I wanted them to have elf looking pointy ears with ram horns on their head.

Starting work on blender-
When staring this project I thought I would start from the head and move my way down.

When making the head I used the sculpt tool to grab the face I made before which helped me to make the beak for my character. I also use the tool to move the eyes close together to make it look more like a bird. I then started to sculpt the ears. I followed the videos that were given by our lecturer which I understood but I did find it a bit confusing on how to make the ear go in softly while I used the extrude tool which made the lines harsh but then I put on the subdivision tool which made it look less harsh thankfully. But next time I’m making ears of any kind ill do more research so I can make it more identical to what I’m wanting the outcome to be.

I then moved on to making the horns for my character I got the idea from ram horns and I used the photo to the right as a reference. I used the extrude tool, then scale to make it the width I wanted I also used the rotate tool to turn the horn shape I wanted.

Eyes was the next thing to create. I got a sphere and rotated it. I then selected the middle of the sphere and used the smooth tool to indent it, i then did the same for the other ring next to it. After I auto shade smooth the sphere which completed the eye. I put the eye in the heads socket and joined it to the head.

Next I moved onto the torso. I used a sphere and deleted half of it. I then used the extrude tool to make it longer. I deleted half of the model and added the mirror modifier which made it so much easier to do as I didn’t need to worry about the other side as it moved at the same time and it was also helpful with my time. I then moved on to the arms. I again used the extrude tool then scaled it to make it thinner then extrude it again to give it a muscle look. I then extruded the top of the torso to make a neck. I also coloured each part of the body so it was organised and different parts on the body which made it easier to keep track.

I then used the sculpt mode and use the grab tool to pull out the stomach to make the ‘dad bod’ that I wanted.

It was then time to make the legs. I added a cube and added loop cuts to add more edges for me to extrude, scale and move at. I then selected some faces at the hip to extrude out the legs. I then used the move tool to put then to the position I desired.

This is the legs finished I wanted to make the legs look like Mr Tumnus from Narnia. I’m happy on how it turned out thankfully it wasn’t too hard. I used mostly extrude, scale and moving tool when making the torso, legs.

For the hands I added a cube, used the loop tool and extruded it out. I then scaled it to make it thinner at the end. I extruded three more times which made the thumb. I added another loop to the model, moved 4 faces of the hand I wanted the fingers to be. I extruded individuals to make the fingers be separate I did that three times to create the base, middle and tip of the fingers. I moved and rotated the fingers to be the way I wanted so they weren’t all stuck together as it didn’t look natural. Once that was done I moved the thumb and rotated it to make it look more like a hand.

I then added the hands to the model and used the mirror moderator to get both hands on the model. This was so useful as I didn’t need to redo or rotate the hand on the other side which would of been a fuss.

Next thing I did was grab the edges of the torso and the legs and created bridge edge loops which connected them both together seamlessly.

Second last thing I did for my model was make the prop. First I made a belt, I added a circle and extruded it out to give it thickness, scaled and moved it where necessary until I was happy of what it looked like and added it to the characters waist. I made a bag for my model as I thought of having a bag of seeds added to the belt of the character since the character is half bird. To make this bag I added a cylinder and added loop cuts, scaled the edges of the cylinder to make it more bulky like a bag. I also added loop cuts to the top of the cylinder and scaled it in to make it thinner at the top to create the top of the bag. I deleted the top face of the cylinder to give the bag more realistic, I grabbed the edges of the top of the cylinder and moved them out to create the look of the bag being open. I added a Torus to create the band of rope around the bag. I scaled the Torus to make is smaller and not so wide. I then bevelled the vertices of the torus to make it more smooth as it looked really choppy. After I coloured everything and added Solidify to create more thickness to the bag. I rotated the bag onto the bag in an angle so it looked like the belly had an effect on how it sat.

Lastly I wanted to make a cape onto my character which would be his clothing on the torso. I copied the torso from before and delete the faces, edges and vertices that was needed to make the cape the way I wanted. tried adding it to the character but it didn’t sit correctly the way I hoped so I deleted more faces hoping the way I made it next would sit correctly.

I tried to UV Unwrap I looked up some videos and I found one that sort of helps but it takes a bit more time for me to understand it but I’m getting there. I have my character unwrapped but still need to texture. I used this video- Blender 4.0: How to UV Unwrap Anything
Reflection-
Throughout this model, doing research and the sketches I enjoyed myself more than I thought I found it so fun drawing my thoughts and ideas for the character and adding more/less to what the last idea was to get a final outcome. It was difficult at times when creating my model but I watched the videos over the weeks which helped me so much to make the torso, legs, hand, clothing the way I wanted to. I’m surprised at myself on how I did I didn’t think it would be possible for me to make something like this and I’ve learned so much over the few months. I definitely feel like I know blender so much better now and getting faster at making things but I still have so much to learn. I’m so grateful I got to learn this much from my lecturer and from my classmates with their guidance and them explaining how they do things. I found it difficult to make the hands I did it about 9 times or more but eventually I got it correctly. I realised that I had the proportional editing object mode on when trying it the first couple of time but turned it off when I realised. I found it so difficult to UV map the character I made as I didn’t understand completely to do so. I looked up videos online and watched the ones our lecturer made but I still can’t grasp it completely I understand you need to seam your character to organise it all out for the unwrapping to continue to texturizing but I couldn’t complete it as it was too difficult for me to get my head around. I will need to ask my lecturer and look up for videos next time. For the research task I found it enjoyable as I got to learn more about Genndy Tartakovsky and about his life and where his inspiration started to do animation. I found his story heart breaking but also inspiring on how he continued to do his best.