3DDL: ASSIGNMENT 2 – Reflection

Self-Reflection: This module has taught me how to research famous animators and provide thorough analysis of their artistic style. Specifically, I spent much time researching and evaluating the aesthetic techniques of Genndy Tartakovsky (in particular his work on his “Hotel Transylvania” series of animated films). I learned how to research the context surrounding his artworkContinue reading 3DDL: ASSIGNMENT 2 – Reflection

3DDL: ASSIGNMENT 2 – RESEARCH – Genndy Tartakovsky (Hotel Transylvania)

RESEARCH – Genndy Tartakovsky (Hotel Transylvania) Below will be an in-depth analysis of the aesthetics, techniques, and processes employed in the art style of famous animator, Genndy Tartakovsky. I began my research into Tartakovsky by creating a simple poster that I could use to distill a general picture of his artistic style. This allowed meContinue reading 3DDL: ASSIGNMENT 2 – RESEARCH – Genndy Tartakovsky (Hotel Transylvania)

3DDL: Week 11 – Posing The Character & Uploading to Sketchfab

SUMMARY: Armature & Posing: I had a couple problems with regards to Armature & Posing which I will list below: (Alongside my solutions) Setting up the armature was fairly easy, except when I went back to the joint/bone I had started with – like the one I’d SHIFT+A’d in – and I couldn’t extend anythingContinue reading 3DDL: Week 11 – Posing The Character & Uploading to Sketchfab

3DDL: Week 10 – Adding Detail & Baking Normal Maps

SUMMARY: Today was pretty uneventful. Mike showed us how to add detail and bake our normal maps using the below video of an elephant: PROCESS OF MAKING THIS MODEL OUTLINED: (Finally!)   HOMEWORK: AFTER SUBDIVISIONS – The primary way of adding detail to our models was using by using a Multires (Multiresolution) modifier. This modifierContinue reading 3DDL: Week 10 – Adding Detail & Baking Normal Maps

3DDL: Week 9 – Constructing A Humanoid Character with Good Topology

SUMMARY: This week we REALLY got into the action of things! We were shown the basic for constructing characters with good topology. Good topology has a range of benefits: It makes models easier to sculpt It makes models more easy to navigate It allows us to create simple base models we can easily expand onContinue reading 3DDL: Week 9 – Constructing A Humanoid Character with Good Topology

3DDL: Week 8 – Character Blocking

SUMMARY: IN-CLASS WORK: Goblin Today we learned about how to “remeshes” to create very intricate sculpting which uses a large number of polygons. We will not be using this form of sculpting going forward for our final models but it was important to learn about for future reference and to broaden our knowledge. HOMEWORK: ThisContinue reading 3DDL: Week 8 – Character Blocking

3DDL: Week 7 – Intro to Sculpting (& Assignment 2)

SUMMARY: Today, we learned about the difference between Hard Surface Modelling & Organic Surface Modelling (Sculpting) as well as their practical applications. IN-CLASS WORK: TASK 1: Modelling a basic rock TASK 2: Modelling a basic head HOMEWORK: PERSONAL RESEARCH INTO GENNDY TARTAKOVSKY (HOTEL TRANSYLVANIA): PERSONAL RESEARCH INTO GENNDY TARTAKOVSKY PROCESS, SKETCHES, & DESIGNS: