3DDL: Week 10 – Adding Detail & Baking Normal Maps

SUMMARY: Today was pretty uneventful. Mike showed us how to add detail and bake our normal maps using the below video of an elephant: PROCESS OF MAKING THIS MODEL OUTLINED: (Finally!)   HOMEWORK: AFTER SUBDIVISIONS – The primary way of adding detail to our models was using by using a Multires (Multiresolution) modifier. This modifierContinue reading 3DDL: Week 10 – Adding Detail & Baking Normal Maps

3DDL: Week 9 – Constructing A Humanoid Character with Good Topology

SUMMARY: This week we REALLY got into the action of things! We were shown the basic for constructing characters with good topology. Good topology has a range of benefits: It makes models easier to sculpt It makes models more easy to navigate It allows us to create simple base models we can easily expand onContinue reading 3DDL: Week 9 – Constructing A Humanoid Character with Good Topology

3DDL: Week 8 – Character Blocking

SUMMARY: IN-CLASS WORK: Goblin Today we learned about how to “remeshes” to create very intricate sculpting which uses a large number of polygons. We will not be using this form of sculpting going forward for our final models but it was important to learn about for future reference and to broaden our knowledge. HOMEWORK: ThisContinue reading 3DDL: Week 8 – Character Blocking

3DDL: Week 7 – Intro to Sculpting (& Assignment 2)

SUMMARY: Today, we learned about the difference between Hard Surface Modelling & Organic Surface Modelling (Sculpting) as well as their practical applications. IN-CLASS WORK: TASK 1: Modelling a basic rock TASK 2: Modelling a basic head HOMEWORK: PERSONAL RESEARCH INTO GENNDY TARTAKOVSKY (HOTEL TRANSYLVANIA): PERSONAL RESEARCH INTO GENNDY TARTAKOVSKY PROCESS, SKETCHES, & DESIGNS:

3DDL: ASSIGNMENT 1 – Reflection

ASSIGNMENT 1 REFLECTION: I have learned a significant amount from my work in Assignment 1. I feel I understand the structure of 3D Models: vertices define the boundaries of polygons which are made up of “tris”. Good “topology” means using “quads”, limiting “tris”, and eliminating dreaded “n-gons”. I have also learned how to do theContinue reading 3DDL: ASSIGNMENT 1 – Reflection

AS: Week 5 – Character Design

GROUP CHANGE: CHANGED FROM “DOOR” WORLD TO “THE BREAKFAST CLUB” WORLD SUMMARY: Various tasks done today – very productive! TASK 1: Random Shapes: New Designs It was very fun to use these random shapes to guide the forms of my characters. Some were very obvious in my head (Cat [BOTTOM-LEFT] and Hooked Nose Figure [TOP-RIGHT])Continue reading AS: Week 5 – Character Design

3DDL: Week 5 – Intro to Substance Painter

Summary: In-Class Task: Our In-Class task was to UV Map a Warhammer designed by Mike. BELOW IS MIKE’S EXAMPLE DESIGN: (NOT MINE!)   Homework: (A TRAGICOMEDY OF BLUNDERS, ERRORS, & LESSONS LEARNED) TASK: Design and UV Map a “Helmet…using Substance painter…should include a single colour/diffuse map, a metallic map, a roughness map and a NormalContinue reading 3DDL: Week 5 – Intro to Substance Painter

3DDL: Week 4 – UV Mapping & Texturing

Summary: Overall a good and productive day. IN-CLASS TASK: UV Map a die, a coke can, and a hammer. UV MAP: (FOR HAMMER) UV COLOUR/DIFFUSE MAP: (FOR HAMMER) FINAL MODELS: Homework: TASK: Design and UV Map a “Sword of your own choosing. it can be an existing design or something you make up (I recommend notContinue reading 3DDL: Week 4 – UV Mapping & Texturing