SUMMARY:
This week we REALLY got into the action of things! We were shown the basic for constructing characters with good topology. Good topology has a range of benefits:
- It makes models easier to sculpt
- It makes models more easy to navigate
- It allows us to create simple base models we can easily expand on later
- It makes it much easier to cut seams into our models in future.
It all starts with the head!
PROGRESS PICS:

Mirror modifier used to transition image from above to image below after I had filled in the eye and mouth cavities

We used various colours to demarcate the contours and areas of the face. Very good because it helped us remember where everything was!
We also learned about Subdivision Surface Modifiers – which can be toggled on or off and used in the end to make your models smoother:

As you can see above there is a striking difference between where the Subdivision Modifier has NOT been applied and where it HAS.
Then other parts of the body:

The above is my simplistic sculpting of a foot

Above I experimented with the shape of the legs and it was fascinating to see how far I could push their form.

Above you can see two images of my 2D Designs from last week now imported into Blender. I would use these images (combined with orthogonal views of my model to help me sculpt it).
Then The Body!
Below you can see my body with a subdivision surface modifier applied + various colours to denote the areas.

Here we can see below the body has it’s modifier turned off and all of it’s seams applied to it. I was talking to my classmates about this process and one of the suggest that I think of where to place the seam on my model like where I would place the seams on a Teddy Bear (Face, Shoulders, Centre-Line, etc.) and that really helped!!!
You can also see below my UV Map – reorganised so that everything that is related to each other are nearby. For example, head = top-right, legs & arms = bottom-left, etc.

The body honestly seemed very daunting for me at first, but then after awhile I started to really enjoy the whole process! 🙂