SUMMARY:

Armature & Posing:

I had a couple problems with regards to Armature & Posing which I will list below: (Alongside my solutions)

  • Setting up the armature was fairly easy, except when I went back to the joint/bone I had started with – like the one I’d SHIFT+A’d in – and I couldn’t extend anything from the rear of that bone without it like actually separating. I’ve linked a video below but I never actually found a solution to this because it wasn’t necessary. No solution was needed cause despite the joints “disconnecting” into new ones didn’t cause trouble – they stayed all as one object so it had no effect on my maneuvering them.

 

  • I had a serious problem for a bit where my armature would not move in tandem with my body. Anytime I tried to rotate the body it wouldn’t do anything – EVEN AFTER PARENTING. See video below:

The solution is explained below in a series of group text messages and screenshots: (THE ANSWERS WORKED OUT BETWEEN ME AND MY FRIENDS)

The ultimate problem was that when joining all my objects together in the scene it duplicated the vertices which needed to be removed before i could properly parent the mesh to the armature.

  • Posing the object was very laggy for a bit. The solution was to turn down the Multires number in the “Viewport” section from 4 to 1 so that my laptop was having to render all those polygons at once in the viewport everytime I moved each limb. (THIS WAS SUGGESTED IN A TEXT MESSAGE FROM A FRIEND – SHOWN BELOW)

  • You will notice in the image below two streaks of orange emanating from the right foot of my character. I spent a while on this and… in the end… the right solution was the simplest: I had very very very tiny faces sitting in space which stretched and warped the model of my shoe. I deleted those unnecessary faces and the problem was fixed.

 

Uploading to Sketchfab also was a problem:

I went between getting two error messages:

  • Error 404 – Which had to do with the model or assets not being loaded correctly.
  • Error WebGL – Which had to do with my browser “not supporting” the 3D Viewer.

Both required different solutions:

  • Error 404 – What helped here was first making sure that all my textures for my character and my prop hat were in one folder with no sub-folders. Then I would make sure that my character and hat were all connected in the shaders area to these textures in this specific folder (cause if you accidentally move the place of a texture it can disrupt the flow of blender). Then, I would export a .fbx file and place that .fbx file in the same folder with all of my textures. Then I would go to Sketchfab and select all of them at once and drag them into th eupload section. And then they’d all be together and it would work.
  • Error WebGl – I was using Chrome. Chrome CAN support WebGL. But what I had to do was open a Chrome browser window and paste this into the address bar: chrome://settings/system. I then had to switch the setting “Use hardware acceleration when available” to ON – because it had previously been OFF – and it’s necessary for WebGL to run. Then the problem was sorted!!!

[WebGL, or Web Graphics Library, is a JavaScript API that allows users to render 2D and 3D graphics in a web browser without the need for plugins]

 

The Link to My Character on Sketchfab:

WORDPRESS BLOCKS THE EMBEDDED MODEL SO YOU’LL HAVE TO CLICK THE LINK PROVIDED ABOVE

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