SUMMARY:

Today was pretty uneventful. Mike showed us how to add detail and bake our normal maps using the below video of an elephant:

PROCESS OF MAKING THIS MODEL OUTLINED: (Finally!)

 

HOMEWORK:

AFTER SUBDIVISIONS – The primary way of adding detail to our models was using by using a Multires (Multiresolution) modifier. This modifier is interesting because it gives you the ability to subdivide a mesh similarly to the Subdivision Surface modifier, but also allows you to edit the new subdivision levels in Sculpt Mode.

I used it in the image below to add all of my clothing detail and it was fairly straightforward 🙂

Below is the process outlines on how to use multires and then bake your normals:

Post-Substance-Painter:

Overall, the painting process was not too hard to do in Substance Painter. One problem I did have in the end that I did decide to leave in the end was the pinstriped white-and-yellow trousers in the end. I did this for two reasons. The first was that trying to get straight lines turned out to be a nightmare for me. I would love to try again at it in future but it was just not on the top priority list as I was going through the process of designing my model.

PROP:

We were also tasked with creating a prop for our character – so I designed this cut little flat hat in the style of an old 1920’s barbershop quartet hat.

I think overall, the fabrics I chose worked quite well with the different articles of clothing but I would like to be more experimental next time.

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