Character Modeling (part 5)

here i saw the Faces on pennys legs and realised they were far to messy and overlapping. so i redid her legs a few times to see which way was best as to experiment with how different processes gave different final results. eventually i landed with one i felt happy with so it became the final one i connected to the body.

as you can see from the 3rd image, the leg was extremely messy. this was because i used sculpting on the leg to give the stich effect, but on further research i realised it did nothing but make a mess of triangles. so i chose to instead research another method for smoother mesh.

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