Character Modeling (part 6)

i started work on the stitches, i initially began manually moving the beizer curve around the leg. then i discovered through research and YouTube tutorials that the drawing tool make the beizer automatically curve around the leg. this was a absolute god send because it speed up the progress so much and made it so much quicker. i finished the redo of the syringe and made loops out of beizer curves to replicate bows for her.

after i realised that the sculpting on the leg made the faces horrific and full of triangles. i took a look at the hands which i had sculpted and realised they were just as bad if not worse. to i deleted them and started over. i followed a tutorial on hands to re do it and i found it very helpful.

video tutorial

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