IXD104 – Image and data visualisation – Week 1

Image and data visualisation

We have heard before ” a picture is worth a thousand words ” but by exploring non-verbal forms of communication we can introduce illustrative and diagrammatic approaches to communication.

We can even go as far back as the stone age where images were used for communicating; by paintings in caves.

One can’t read a picture but pictures can have a narrative when combined – they can even tell a story. Juxtaposition (making the ordinary look extraordinary, it represents one of the essential techniques in the Surrealism art movement.) can also be used on images to make new stories or narratives possible.

The aim is to not only create images but to also brief others through the creation of illustrative assets – conveying information effectively through imagery.

All images communicate.

Look up

Module breakdown

20 credits –> 200 hours –> 38hrs a week

  • Illustrative (30%) —> Icons and app – week 1-6
  • Diagrammatic (30%) —> Infographic – week 7 to 12
  • Blog (40%) —> research, discovery and backup work. Reflect on what you have covered in class, write and evaluate, research relevant designers/illustrators.

Book recommendations:

  • Data driven graphic design
  • Dear data

Remember to:

  • Break things apart and analyze them.
  • Break illustrations/drawings/images to their most simplest form to analyze them and learn.

Task:

  1. master –> apprentice approach, finding artists, reproduce and learn from their work.
  2. Breaking things down, analyzing and reproducing.
  3. Icon set –> create 5 icons that you can use in your travel app ( does not have to be travel in earth ) week 1 and 2. Eg space travel – retro feel? Travelling into the depths of the ocean. Think of travel in its broader term. Travel around town to encourage home tourism? DO YOUR RESEARCH!!! state your desired audience and design and plan it towards it.
  4. Redesign the icons given from the 2 sets and recreate them in simple shapes first.
  5. Research travel apps and what kind of place you would like to base your app on – be as imaginative as possible.
  6. Identify some travel app designs, highlight what it does.
  7. Mind map and development of ideas must be shown

Travel app

  • needs 3 screens (home/launch screen, a city/country/planet, details on the place
  • Working prototype

There will then be a group critique.

 


Semester 1 quick feedback:

  • Need more research – it was lacking in some areas – Needs to  be updated more constantly.
  • Alternative for WordPress – Tumblr ( but not covered by university ) or Notion –> if you do switch over then put a link to it from your campus press.

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