Style Guide/Pre-production

During our presentation of the style guide, lecturers suggested changing our big grim design to one of Chloe’s designs as it fitted our style better. After the presentation we decided to changed it and I re drew Chloe’s design in my own style in preparation to model him. I then added this page for our style guide.

Final Models

– Grimm –

Modelled and rigged in Blender. Hand-Painted textures created in Adobe Substance 3D Painter.

Grimm Animations

– Big Grimm –

Modelled and rigged in Blender. Hand-Painted textures created in Adobe Substance 3D Painter. These Textures were for the Office space in the game.

Hi-Vis version for construction site.

Big Grim Animations

Environment Props

– Tree –

Modelled in Blender. Hand-Painted textures created in Adobe Substance 3D Painter. Model was created for landscape around Construction site.

Final Game Play

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