Walks with personality:

In class we had a lesson on creating a 3D walk cycle with personality where Alec Created a Snobby walk.

I quite Enjoy a double bounce walk so I did some research to see what kind of walks I could find that were similar but with more personality.

Some References I looked at:

 

 

I ended up doing a posh/snobby walk with a double bounce style walk only slower to give the posh effect.

 

 

2D – Double Bounce Walk:

In Aodhan’s class, we learned how to create a double bounce walk cycle. I created this in toon boom:

I really enjoy the outcome of this walk. I think its probably a little jumpy and could use some frames in-between but overall I think its a good take on a 2D double bounce walk.

3D – Character Walk Assignment:

For my Character walk assignment I really wanted to do a zombie walk so I began to look for references of zombies from some of my favourite zombie games. I recorded some gameplay of the games I had downloaded:

Zombies In Space land:

Dead Rising:

I didn’t have back4blood downloaded although I tried to find gameplay where you could see the zombies movement on YouTube:

One movie that stuck out to me was Shaun of the Dead. I know its more of a comedy Zombie movie, but I quite like the zombies movements and expressions. Here is a scene I found on YouTube:

Some Other References I found really helpful:

 

 

 

After Looking at many different References I realised that not one zombie walk are the same and they all have pretty unique walks. I needed to create a zombie walk that would actually resemble a zombie instead of it appearing to be a really bad posed walk cycle. I liked the idea of the zombie having one ankle/foot broken just like some of the references, so I tried it out on blender to see how it looked.

 

 

I really liked how this looked and how the character was kind of leaning on the ankle to make a step across. It needs a lot of adjustment right now but I think its coming along nicely. In terms of the poses and keyframing, it was a little difficult to time it correctly as its slightly different to a normal walk cycle due to only one leg making small steps and the other dragging. I still followed the basic principles for the one leg, adding the contact, /up/down and pass poses.

Looking at the keyframes, it seems like there is a lot and very oddly spaced out compared to a normal walk cycle. The reason for this is because I did not want the zombie to have a uniform walk. Instead, I added more poses in between to make every pose slightly different, the same way zombies walk. Same goes for the arm and head movements, I want to try and achieve the unpredictable movements zombies create.

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