Workshop Task 5: War Hammer

For this Task I was supplied with a readymade Blender model. I exported it to 3D Substance Painter and added different textures to the hammer. I really enjoyed using this software and this task gave me a great understanding on how textures work.

I exported the textures and inserted them as maps in blender to create the texture.

 

Final Render of War Hammer

Assignment 5: Helmet

For this assignment i wanted to create a space helmet. I took reference photos and created the shape i wanted and then added a cable and liftable window/door to make it more realistic.

Research/reference images:

Once I unwrapped my blender model, I exported it into 3D Substance Painter and added texture per each layer.

I kept most of my objects separate in blender and parented them instead of joining. I did this because I wanted to be able to move objects such as the lid of the helmet, to make it seem more realistic. The only downfall was that there was a lot of maps.

Button Maps:

Cable Maps:

Glass Door Lid Maps:

 

 

 

 

Main Body of Helmet Maps:

 

 

 

 

Neck pillow Maps:

 

 

 

 

For my Rendered images I set up a few light spots and turned them green to give a cool backlight.

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