Assignment 2 Reflection

At the start of this assignment, I was quite unfamiliar with the concept of modeling a character, let alone sculpting it, and was quite unsure what to think of it. When we were told that we would be designing, sculpting and posing our character I got very excited and was very enthusiastic to start at […]

Week 11

CLASS: Week 11 was our final week of classes with our lecturer, and so we had our last in-class workshop, which was learning how to rig a character and pose it, even build the skeleton or the model. This last 3D class workshop for this module was a very good last set of advice for […]

Week 10

Week 10 was an interesting week, not too much happened this week as I wanted to focus on just making the body of the squid and getting is as accurate as possible. To start off the week, we looked into what a multiresolution modifier is, and how it is basically the gateway into being able […]

Week 9

Week 9 was a very interesting week and overall exciting, it was the beginning of building our character and bringing it to life up from the designs and concepts we did last week. We started learning about topology, which at first I didn’t fully understand and honestly I thought I wouldn’t, but after some explanation […]

Week 7 – Initial research time!

IN CLASS-WORKSHOP: This week was the start of our sculpting journey with blender, we were introduced to the concept of sculpting with this software, and how to go about it in an understandable way. We were shown many methods by our lecturer, following an in-class workshop. Although we were given this exercise, this week was […]

Week 5

Week 5 was our final week, and the biggest assignment we’ve been given yet! IN CLASS This week we were given one class assignment which looked into texturing on Adobe Substance Painter. This exercise was very interesting to do, giving an insight into a higher quality software that I had never seen before. At the […]

Week 4

Compared to the past 3 weeks of projects we’ve been doing, this week was an introduction into UV mapping and and how to unwrap a 3D model. IN CLASS For this weeks in class exercises, we were given the task of UV mapping a coke can, a dice and a hammer. These exercises were a […]