Animated Narrative – My Reflection

This unit has definitely been one of my favourites. Whilst is has proven to be a little stressful with deadlines and group tasks, I really enjoyed creating a full length short film. I also found that given the fact that I was so invested and interested in our animation, it made it much easier for me to stay focused and complete my work. Whilst I faced several minor issues throughout this unit, I was able to find a variety of solutions that helped me in completing the tasks.

That said, there were still several issues that came up with a solution that was less than ideal. In the future, I would definitely try to be much stricter with deadlines in my group, as we fell short here, and as a result of this I had to animate an extra segment, creating the entire opening scene on top of my own designated scene. In the future I would try find a way to talk to group members in person to ensure that everyone is on task and whilst I did constantly remind my group that if they needed help the should reach out to me and I’d be more than happy to reach out, I feel as though I perhaps wasn’t persistent enough about this as I ultimately did way more than my equal portion for our final animation.

Whilst I didn’t mind the extra workload and actually really enjoyed working on two animation scenes, it did make everything considerably more stressful and trying to complete two animations within the deadline wasn’t the easiest task. Next time, I wouldn’t try taking on someone else’s scene for the sake of making our animation run smoother. If they do not complete their segment of animation within a deadline set amongst the group, I will not do it for them for editing. A lecturer had advised to merely let them complete their part and edit it onto the rest of the animation themselves, and this is advice I have truly taken to heart.

Overall, my first year in animation has exceeded all my expectations. I came into this course fearful that I wouldn’t measure up to everyone else, however I actually feel comfortable in the course.

Animated Narrative – Post Production

EDITING

Once I had received everyone’s segment of animation, I decided to use capcut to stitch them together. Some animations had issues with pacing and I decided to use the editing tools to slow certain scenes down to work better. Once everyone’s scene’s were place together in the final animation I realised I also had to extend the final frame to be longer in order to have time for the credits to roll.

For the sake of post production, I decided to quickly animate the opening scene for our animation. Whilst this wasn’t required of me, I wanted our final animation to look smoother and more put together, as the opening scene to our short film is quite crucial before the actual build up. Proceeding with our animation without this scene would make it feel very sudden and it would be incredibly obvious that we lacked our opening scene when presenting our final animation.

Using Clip studio paint, I drew a title screen that I believed to be fitting with our animation. It is a cutesy style with large bubbly text, and within the text I have included little drawings of two of the characters within our animation. This part was a little more last second and I would have put more effort into the title if I had began working on it earlier. Unfortunately due to the heavy workload, I hadn’t even planned on creating a title screen, it was a rather last second decision, hence why the drawing itself seems a little more rushed.

SOUND

I had a lot of fun experimenting and working with sound, however it did prove to be rather difficult to find music and sound effects that were fitting with each scene. I didn’t want to use the exact music from our pre-vis as I found it to be a little too dramatic, and so I searched both Pixabay and Freesound.org to browse through a vast selection of sounds available. Myself, Jasmine N, and Jasmine R all got onto a voice call together to stitch our animation scenes together and to search through different sounds together.

The most difficult part of this was trying to find music that wasn’t too dramatic but still displayed the fear of the characters in the animation. I also included a lot of sound effects for movement, Jasmine R had suggested that during her time in studying sound, she was told not to leave silence throughout animation, and this did prove to be true as I ran a few different examples, and when subtle sound effects were added for actions, it proved to be quite effective. Jasmine R helped a lot by adding the credit roll at the end as I was beginning to get overwhelmed with the workload. Both Jasmine R and Jasmine N were incredibly helpful in finding several options for different sound effects when I was struggling to find any, and we worked well together in finally putting our animation together.

Animated Narrative – Production

MODELLING

The first thing we did before working on animation, was creating our character models. We each worked on our own models, texturing and rigging them. My character wasn’t too difficult to rig as I have rigged characters similar to this style before. However, I wasn’t exactly sure on what I was to do with the face of my character given the fact his expressions are displayed on a screen. I brought this issue up with the lecturers and they suggested the option of drawing the character’s expression in 2D and then texturing this onto the screen. I was a little confused by how I would animate using this technique, so I decided to hold off on this until I did more research.

After my character was fully rigged and textured, I decided to create a short test animation to ensure that he moved smoothly and the rig wouldn’t face any unexpected errors. Thankfully, this was a success and after ensuring everything was ready with my model, I was ready to begin animating.

 

ENVIRONMENT

Once my model was complete, I began working on our grocery store environment. I copied the layout of the pre vis example but also took some ideas from real life stores. I created the entire exterior as well as the cash register for my character, and received help from Jasmine R who had modelled the shelves, and Jasmine N who created several small props to put on each shelf.

An issue we ran into with our building was the automatic doors. The idea was that we would set constraints so that the doors could only open and close a certain amount, however this did not work and the doors seemed to just completely disobey the constraints that had been set. Thankfully, we eventually found a solution to this with the help from one of our lecturer’s. Instead of setting a constraint to the doors, we added two paths and parented the doors to these paths. We then set constraints to the paths rather than the doors, and this fixed the issue we had previously been having.

TEXTURES

I was slightly ahead of the rest of the group and also had the advantage of being in my flats during easter break, meaning that I could still access university facilities close by. I made good use of this by going into the University during this break and started to work on texturing the environment. I started with the props that had been created by Jasmine N. I decided to create several rip off brands of popular products. I unwrapped the props and began working on this texture using Clip Studio Paint, and I believe the outcome was quite nice. Admittedly, it was quite a tedious job having to place all of these props on every shelf, however I believe it was worth it as it made the shop look more authentic.

I then also textured the walls of the building and the shelves in our environment. I then remembered that we wanted the customer to look different from the employee, and so I had to texture this character as well. That part wasn’t too difficult given the fact I already had a rigged and unwrapped model to work with Admittedly, I did do a lot more of the texturing than I would have liked, and I did not do so to take credit or take that opportunity away from anyone else, however everyone else seemed to be falling a little bit behind and given the fact that I was still a decent bit ahead, it made sense for me to take on the job.

ANIMATION

Working on the actual animation was a segment I most looked forward to. Starting the animation off, I struggled with trying to achieve the effect that the character was shaking from rage, as this did make the animation look a little janky. Eventually I did manage to work around it by placing the keyframes from the point of the character raising his arms, and only then going back and placing some in between with minor adjustments.

Moving the objects off of the shelf and onto the floor wasn’t difficult, but it was considerably tedious and quite time consuming. Thankfully, when it was done I didn’t have to move any of the objects, instead simply moving the camera to pan across the room to see the mess. Whilst it wasn’t in my pre-vis, I decided to add the customer who had been crushed beneath shelves crawling out from under a shelf, reaching for the door before collapsing. I think this was perhaps the most enjoyable part to animate for me.

Many in our group had been falling way behind in animation, and so I decided to create a slightly rushed placeholder for the opening scene. This wasn’t super complex, and I only did it for the sake of our final animation being a lot smoother, however it did prove to be worth the time as we did need this placeholder in the end.

Animated Narrative – Pre Production

IDEA GENERATION

Upon starting this assignment, we were informed that our animation would have to follow a theme. And the theme provided to us was ‘food.’ Initially, I was quite weary that the theme was too specific and it would be difficult to create an animation centered around such a specific theme, however I soon learned that this was not the case and generating ideas wasn’t quite as difficult as I had anticipated.

I grouped up with Jasmine R, Jasmine N, Tabs and Saoirse for the assignment as I had worked with these classmates in previous projects and given the fact that we have worked so well together in the past, I was certain we would continue to work well as a team. Upon grouping up, we began discussing potential ideas and made a list of all of the concepts we had come up with. Some of our ideas were very detailed with some sort of story already somewhat developed, and some were incredibly vague. We then began selecting our favourite ideas and tried combining a few ideas to see how they’d work together. Ultimately, we went with the concept of a grocery store filled with food products that lived in fear of robot customers, not wanting to be purchased.

INSPIRATION

When we had finally selected our idea and began developing it, we decided to discuss some ideas for style over a voice call. We looked at all sorts of media with food based or inanimate object based characters, discussing the pros and cons of each style. Veggie tales had apparently been a popular choice amongst other groups, however we all agreed that the style was a little too basic and all the character’s looked too similar. We drew inspiration from Beauty and the Beast and many album covers from Jack Stauber. Whilst the characters from these pieces of media all maintain the same artstyle, they all look vastly different in ways that are more accurate to their characters, and we found this to be much more fitting for our idea.

We then looked into getting inspiration for our environment, driving ideas from both real life grocery stores and ones in media. A huge inspiration for us was Chilla’s art style of grocery store as their style is simplistic yet effective, achieving an eerie and unsettling atmosphere. We looked at more grocery stores from games like resident evil, looking heavily at options with fluorescent lights and very little natural lighting, making them eerie in a way.

CHARACTER DESIGN

For our 5 main characters we came up with the employee robot, a loaf of bread, a carton of eggs, a jam jar, and a peanut butter jar. We all discussed the concepts of these characters and their relevance in the animation then discussed what character each of us would want to design and model.

I chose to work on the employee robot character as it seemed like a fun and interesting character to design, I also enjoyed that I was luckily given a little more creative freedom in the design of my character. I took inspiration from Eve from Wall-E, I liked the overall shape and design of this character and the idea of the screen on the face to display expression is a design choice I really enjoy. When creating the character, I wanted to really achieve the idea of an overworked minimum wage employee, so I gave the character a cap and a constantly bored expression.

STORYBOARDING

Our next step was to create storyboards. We already had a general idea for our animation, and so we decided that the best course of action would be for each of us to create our own storyboard and then we would sort through each storyboard and take pieces from each one to put together. Unfortunately, several members from our group fell back a little on this, so it did look as though only myself and Jasmine R would be the ones to create a storyboard to work with. Thankfully, our group picked back up and everyone created their own storyboards

When everyone had sent in their storyboards, we began stitching them together, taking the best segments from each individual’s storyboards and putting them altogether to create one final storyboard. After this, Jasmine R created a final storyboard to keep a consistent style. I think our final storyboard came out very well and was very clear in what we hoped to achieve for animation.

PRE VIS

Once our storyboard had been reviewed and approved by lecturer’s, we began working on our previs. We had all selected a section from the storyboard and began working on our respective pre vis. The pre vis environment was created by Jasmine R with some help from both me and Tabs. I didn’t want to spend too long on the pre vis, and so for blocking out my model I settled for a simple two cubes for the head and torso, and cylinders for the arms.

With my scene being the final scene, I will admit that I probably got one of the easier scenes to animate, especially in the pre-vis. A struggle that I faced was toggling the visibility of objects using keyframes. This became incredibly apparent at the end of the scene when the fired sign is placed over the employee poster. When I would try hiding that layer for part of the animation, it would still show up in the rendered outcome and so I watched tutorials on a solution to this, which was simply to keyframe visibility. Here is my section of the pre-vis.

We all joined a call together to stitch our pre-vis’ together, which I had done using capcut. I downloaded several different copyright free audios and music from Pixabay and experimented throughout the pre-vis so that we wouldn’t have any awkward prolongued silences. We did not have Saoirse’s pre-vis at this point and so we simply stitched together everyone else’s to work with instead and so the introduction is incredibly sudden. The music selected is a little too dramatic for the blocked out animation which does make it appear quite silly, however we all agreed that the comedy of how unfitting it was turned out quite well.

Creating My Poster – My Reflection

At the beginning of this project, I was quite worried that it would be too difficult. Whilst I enjoy research based work, Whilst I enjoy research-based work, I often worry that I go about things in a way that isn’t the most efficient or is even wrong. I have a tendency to second guess myself with research topics, often worrying that I’m not looking into the ‘right’ elements. However, I have found that this assignment has boosted my confidence in this. Researching a topic based on my own personal curiosity rather than pressure and necessity made me enjoy the process a lot more. It has also taught me a lot in the history of the animation industry in several regions and I even learned that I have a genuine interest in very early animation, particularly when it is tied to cultural or historical moments.

During our presentation of our poster, our lecturers had equal compliments and critique’s. hey noted that our poster was informative and well-researched, but also a bit too text-heavy. They also mentioned that our subject matter was a little broad, and if we had narrowed our angle down to a specific event or animation then our poster and presentation may be a little more cohesive. Looking back, I do agree with their criticism’s, I can see that our poster can look a little bit too text heavy and whilst we were each passionate about our respective subject matters, it did cause our presentation to come off as disconnected and rushed at times. This served as a valuable lesson in balancing information whilst presenting information visually without overwhelming the audience.

Moving forward, I will definitely take this feedback into account. I have learned the importance of narrowing down information and choosing a more clear subject matter for specific group projects, especially when visuals are involved. Overall, I am proud of our final poster and how we presented it, and I look forward to applying what I have learned to future projects.

Creating My Poster

When starting this assignment, I had already decided that I would prefer to research an area of animation which I was slightly less familiar with. I wanted to form an unbiased opinion and look deeper into the cultural history of animation, and other people in my group seemed to agree with this as well. And so we all discussed each region of animation and eventually came to the conclusion of pursuing our research around Korean animation.

As a group, we would have discussions in class but there were often times were people couldn’t stay behind too long in class to discuss this due to bus times and other obstacles, however we made great use of holding several voice calls in order to sort out our research and our poster. We would have frequent voice calls in which everyone would discuss how far they had come with their research and all share interesting things we had learned through our respective research. I found this to be really enjoyable and I loved learning the different crucial moments throughout history and how important animation truly was throughout the years.

During our lectures of other regions of animation, we would always watch a few very early animations, the first of each region. I have found that I really enjoy seeing these old animations and learning about how far every region has come in terms of animation. We had already decided that everyone in our group should research a different key moment in the animation industry as this was relevant to our angle. I chose to research the very early animations of Korea as I had already learned that I found it incredibly interesting to learn and watch these older animations and the cultural importance of them.

We used Canva to create our poster and went through several drafts before figuring out a poster that worked. We were all on a call together when we used canva for the first time, so our earlier posters were considerably lacklustre due to our lack of understanding of the website.

As shown, we had initially discussed using a colour palette that was blue, red and white. Whilst the idea of that colour palette was good, we definitely tried to balance each colour a little too much and so they don’t look particularly great. Thankfully, we got on another call the following day to discuss starting over with the poster as none of our current choices were presentable. On this call, we actually created some visually appealing posters and ended up going for the first idea created by Tabs.

We all narrowed down our research to bullet points to avoid intense visual clutter and walls of text. Admittedly, this proved to be very difficult. A lot of the points I had made in my research had to be cut out of the poster as it would use too much space, and it was difficult condensing so much information down to fit with our poster. With each other’s help, we managed to condense our information enough so that the poster wasn’t overloaded with animation.

We also all created our own little persona drawings to include on our poster to make it a little more personal to us !! I really enjoyed this and I believe it actually made our poster look a little nicer solely for the reason that the poster became more personal than just a project by incorporating even just a little drawing of each of us into it.

We created an extra page at the end of our canva posters for all of our references.

My Reflection

For this assignment, we had to focus on group work analysis. Our group consisted of myself, Jessica, Isaac, Mia, and Nikita. We had very little interaction prior to this assignment and so I was quite anxious about working in a group with people I didn’t know, however they all proved to be very friendly and welcoming which served as a huge relief for me and made the group experience a lot more comforting. Throughout the weeks, I would pay attention in lectures and try to apply what we were learning to my own short film to study ‘The Hunter’. I have found this method of research and applying to be incredibly helpful, as it not only deepened my own understanding of this short film, but it also helped me with applying these concepts to my own work.. After a few weeks, our group separated different key categories of the short film for each person to study individually, and I ended up researching sound design. 

 

I began reading through different sources and books for references and to help me learn a little deeper about the purpose of sound. Film Art : An Introduction [2019] was particularly helpful in helping me understand how sound emission works. One particular quote that I found to be very relevant was “The center speaker emits most of the onscreen dialogue, as well as the most important sound effects”, this quote alone helped me a lot throughout the analysis of sound in our short film as well as just for reference in the future when creating my own animations or analysing others. I found that this effect was used thoroughly within our short film, using a center speaker for louder and more relevant sounds, and side speakers for ambient background music so that the film still had an eerie atmosphere. 

 

The short film was very interesting, and through all categories it was made apparent to be a noir themed film. In our group, we discussed the traits of noir films and how our short film shares many of these traits through mise en scene and lighting especially. I also read Art of Sound : Creativity in Film Sound and Electroacoustic Music [2023]. This was an incredibly helpful source in learning the deeper meanings behind sound choices. The book quotes “Sound is often considered the polar opposite of music, not even a shadow but something fundamentally concrete, earthly, and ‘real’.” and I found that this could be applied on several occasions throughout our short film since sound was a key component, especially scary and realistic sound effects rather than just background music. The use of eerie sound design throughout the short film heightened suspense, reinforcing the noir theme and keeping the audience entertained in an auditory level.

 

When it came to making our powerpoint, we gathered in class to discuss how we would want to lay it out and set it up with shared editing access so that everybody could edit their own parts freely. Unfortunately, I do think communication could’ve been better within our group as I do feel as though many people were not discussing our presentation and short film or talking at all for that matter, and so in the future I would definitely attempt to reach out a little more to get our group talking amongst each other even a little more. The way we had discussed creating our presentation was so that people could freely add to their respective slides throughout the week as long as it would be finalised and ready prior to presenting. I soon noticed that in comparison to my group members, I had written quite a lot and the layout of my writing looked a bit cluttered. I did not want to talk for longer than 2 minutes since this would be taking away from the time that my fellow group members would need for presenting their own categories too. To counter this problem, I summarised some of the points I had made within my paragraphs and also shortened it down too a few slides of just bullet points. I laid out 3 slides in relevance to each aspect of sound within our animation with a small summarised description as my final point. I read my own slides aloud to myself several times the night before and timed myself on it to ensure that I wasn’t writing/talking too much. 

 

Our presentation definitely could’ve gone better in some aspects, but it also could have gone a lot worse. Unfortunately, some of the members of our group speaking before me did speak for over two minutes, and so when it came to my turn for talking, I was left a little short on time and didn’t quite get to go over every point that I had researched. Thankfully, I did have that short summary point prepared and with that I was able to wrap up the presentation pretty quickly and smoothly despite being cut slightly short. Our presentation itself was also quite messy, the layout definitely could’ve been much better and I would have to deduct myself of points simply due to how cluttered our final presentation looked. I am definitely proud of my group’s motivation and ability to work together on this assignment, but I do feel as though we were a little bit underprepared and if we had communicated amongst each other a little better, it could’ve been solved very easily.

 

  

 

FINAL REFLECTION

 

Throughout this assignment, I have gained very valuable insight into analysis, teamwork and personal growth. I think my biggest takeaway here is the importance of communication within a team setting. Our group was certainly strong in terms of individual contributions, but we lacked discussion and cooperation, which ultimately had a negative effect on our final presentation. In the future for assignments like this, I will make more of an effort to initiate work related conversations and ensure that all group members are partaking in discussions.
Overall, this assignment was a needed learning experience for me, highlighting both my strengths and areas for improvement within a group based assignment. In future projects, I will aim to communicate better within my group, improve organization of presentations, and remain flexible for both my group members and to ensure a more polished final product.

4. My Personal Reflection.

Personally, I found this assignment to be very enjoyable and it really helped me grasp 3D modelling. I am aware that I have made several mistakes throughout my process, however I now acknowledge those mistakes and can definitely do better next time I am assigned with a project like this one.

One of my biggest issue’s was not merging my pieces together. Instead of merging the head with the body, I kept it seperate in fear that I would perhaps need to alter the head or neck somehow, however I now acknowledge that even if this was the case, I could have just seperated the parts if the situation truly called for it. I also think I need to do a bit more research in regards to marking seams as this part still confused me a little since I thought I had marked seams in much more convenient areas, however it turned out to be the complete opposite. For future reference, I will be watching more tutorials regarding unwrapping and marking seams, since I feel like this specific aspect is what makes my model much more lacking.

In terms of the research that we had to do around Genndy Tartakovsky, I didn’t particularly struggle with this. I enjoy doing crucial research prior to starting my assignments and it was quite interesting to study his style. Whilst researching Tartakovsky and his designs was fairly easy, I definitely found that it was not so easy to replicate his art style. Tartakovsky’s style is very animated and dramatic and so I had to venture a little outside of my comfort zone to try and achieve this look. Admittedly, my final design definitely doesn’t look absolutely true and perfect to Tartakovsky’s style, however I believe that it does follow his more cute characters closely enough and I can envision a character like mine existing within the universe of Hotel Transylvania.

My favourite part of this project was actually making the model. It has honestly given me a lot of enjoyment in working with 3D software. Before this, I had been weary that I would just detest 3D work since I had struggled with our previous assignment with grasping the ropes of 3D work, however this assignment has definitely sparked a love and enjoyment for 3D modelling. Of course, my model wasn’t perfect. I should have merged the model and connected edge seams, however I didn’t quite take this into account back then in fear of something going wrong. Despite this, I am still quite proud of the final outcome of my model, and although it is definitely flawed, I personally am quite proud of how she looks considering that this is my first time trying to create a character using 3D software.

In conclusion, I can acknowledge that my model most certainly had several flaws, however I also acknowledge that this is all still very new to me and I am still trying to adjust to the software. Ultimately, I do think I could’ve put in a few more hours to refine some mistakes, however even with that I do think my final model still looks quite nice and does follow the reference design.

2. Character Design Concepts

When it came to designing a character for this assignment, I took my inspiration from Tartakovsky’s Hotel Transylvania since we would be modelling our characters in 3D. Admittedly, I did struggle with trying to stick with this art style as it is rather drastically different than my own usual art style.

Before creating any designs, I already had a rough idea of what I was aiming for. I wanted to create a plant monster mainly based off of carnivorous plants. I used the venus flytrap as the main inspiration throughout my designs, and although I am aware that venus flytrap’s are very commonly used in media throughout several different characters, the overall shape and size of the plant does lend itself to interesting character designs.

The very first concept that I created is most definitely my least favourite. At this point I was just sketching randomly off of the top of my head and I do think the basis and general concept for this design is definitely quite good in theory, however my execution for the design definitely did not go well. The idea was to create a woman that emerged from a venus flytrap and that she would have plant like qualities, however this did not turn out as good as I would have hoped and I feel like the design was a bit bland. Perhaps in the future I may be able to revamp and reuse this design, however I definitely did not want to use it for this project as it did not match the style I was going for at all.

My second concept was definitely a little closer to what I was hoping for, however it was still not quite there. Changing up the idea, I did a basic sketch of a character who’s eyes were covered by the heads of venus flytraps, and this would also naturally flow into the character’s hair. Once again, I do believe the vision was absolutely there, however my execution on this simply did not prevail. Although it was just a sketch, it still felt too basic for what I was hoping to achieve.

By my third concept, I began to make quicker progress towards my final design. Differently from my other concepts, this character took the form of a much smaller individual with large bug like eyes and a much more child like appearance. Whilst I do still believe that this design was alright and would’ve translated well into a 3D character in this setting, I do think I completely missed my initial idea of creating a monster based on the venus flytrap, rather this character did turn out to look a lot more like a bug, and whilst that is not a necessity within this assignment I personally still wanted to create a character following that idea.

My next concept is what led me towards my final design. It still remained quite basic, however it was much more effective than the other designs in my opinion. The character has tufts on her face to resemble the teeth of a venus flytrap as well as having two large buns in her hair that are also shaped like the plant and a large skirt shaped similarly to a venus flytrap as well. This design was almost perfect to what I had envisioned for my final design and with some criticism, I followed through with it.

 

My final design was almost like a mixture of the last two concepts. It definitely resembles my final concept a lot more, however I took heavy inspiration from the idea of a much smaller and cutesy character. I gave the character large bug like eyes, but I didn’t shade them entirely as I didn’t want the character to look too much like an insect. I kept many of the components from my final concept and simply translated them onto a much smaller character with a much more cartoony style. I am quite proud of my final design and I believe it still follows Tartakovsky’s style, especially the smaller and more cute characters that typically have a larger head with a smaller body.

 

1. Genndy Tartakovsky Research

For this assignment, we were tasked with researching the creations and art style of Genndy Tartakovsky. Tartakovsky is a well renowned animator, writer, producer and director, famously known for creating iconic shows such as dexter’s laboratory, samurai Jack, and most famously Hotel Transylvania.

Tartakovsky’s style revolves around expressive faces. For many of his character designs and concepts, the viewer can learn a lot from a character merely by their design and the way the character presents themselves. Tartakovsky allows a character’s personality to emerge through their silhouette, proportions, and facial expressions.

Another key quality of Tartakovsky’s style is his use of dynamic and dramatic shapes and how they align with characters. A character that is composed with sharp and more angular shapes will appear to be more mysterious or dangerous, as opposed to a more round and stout character that will come off as approachable and friendly. Tartakovsky’s attention to the details of shape is very important to his style and allows viewers to immediately understand a character’s role and temperament from the character’s silhouette alone.
Concept Art "Hotel Transylvania"
In Hotel Transylvania, colour is used quite particularly. Tartakovsky embraces a much more vibrant colour palette with these movies as influenced by the genre of the films to maintain a visibly light hearted and comedic atmosphere through just the characters colour palettes. He does stick with the iconic colour palette’s for all of the main characters [such as Dracula, Frankenstein and Werewolf], however despite the colours reflecting the classic horror colour palette’s, Tartakovsky makes the colours a lot more vibrant to sync with the designs of the characters and the setting of the film.
Hotel Transylvania 3' Art Book Is Now Online And Free
All of these elements combined is what makes Tartakovsky’s work so unique. His use of colour, shapes and dramatic expressions is very strategic and makes his designs stand out. Character’s are carefully designed to display that shapes and silhouette’s are arguably more effective than dialogue.