Week 2 – Skateboards, Push Carts and Tie Interceptors
For Week 2, we began getting into the more complicated aspects of Blender. We were taught a variety of things, such as making our models more performance friendly by removing polygons from our models, the differing typing of modelling such as hard surface modelling and soft surface modelling, bevelling, extruding and more. We learned newContinue reading Week 2 – Skateboards, Push Carts and Tie Interceptors