Week 4 – UV Mapping and Sword

This week, we focused on UV Mapping and Texturing. Our assignment this week was the first time we had to create something from scratch, that being a sword. We were tasked with creating a UV Map for it alongside custom textures. We were given assistance with the introduction to UV Mapping and Texturing by testingContinue reading Week 4 – UV Mapping and Sword

Week 3 – Milkshakes, Flowers and Zubats

For Week 3, we were tasked with creating a milkshake, a vase pot with flowers and our homework assignment being a Zubat. I learned a lot this week about the solidify modifier alongside the curve feature. I also learned a lot regarding rendering and how to set up and composite a background as well asContinue reading Week 3 – Milkshakes, Flowers and Zubats

Week 2 – Skateboards, Push Carts and Tie Interceptors

For Week 2, we began getting into the more complicated aspects of Blender. We were taught a variety of things, such as making our models more performance friendly by removing polygons from our models, the differing typing of modelling such as hard surface modelling and soft surface modelling, bevelling, extruding and more. We learned newContinue reading Week 2 – Skateboards, Push Carts and Tie Interceptors