3D Renders
Snowman Skateboard Pushcart Tie Fighter Flower Milkshake Zubat UV Map Exercise Sword Helmet
Animation Blog
Snowman Skateboard Pushcart Tie Fighter Flower Milkshake Zubat UV Map Exercise Sword Helmet
This week, we focused on colour and how it is used in films and animation to create atmosphere and convey emotions and storylines through visual storytelling. We talked about the colour wheel, and different types of colours and how they’re used. We discussed how films and media use analogous, complimentary and monochromatic colour schemes toContinue reading Week 4 – Colour
This week, we focused on UV Mapping and Texturing. Our assignment this week was the first time we had to create something from scratch, that being a sword. We were tasked with creating a UV Map for it alongside custom textures. We were given assistance with the introduction to UV Mapping and Texturing by testingContinue reading Week 4 – UV Mapping and Sword
This week we looked into tone and value and the different ways it can be used to elevate a scene and its intention. We looked at shapes and how much of a difference light and dark can make to the mood that an artist is trying to convey. Contrast in particular was a strong focus,Continue reading Week 3 – Tone and Value
For Week 3, we were tasked with creating a milkshake, a vase pot with flowers and our homework assignment being a Zubat. I learned a lot this week about the solidify modifier alongside the curve feature. I also learned a lot regarding rendering and how to set up and composite a background as well asContinue reading Week 3 – Milkshakes, Flowers and Zubats
This week, we learned a lot of about perspective and composition. This is a topic I was very eager to get into as I have always wanted to improve my skills in background art and layout for storyboarding as it is not something I have really developed myself, as I struggled with it. We wereContinue reading Week 2 – Perspective and Composition
For Week 2, we began getting into the more complicated aspects of Blender. We were taught a variety of things, such as making our models more performance friendly by removing polygons from our models, the differing typing of modelling such as hard surface modelling and soft surface modelling, bevelling, extruding and more. We learned newContinue reading Week 2 – Skateboards, Push Carts and Tie Interceptors
For Week 1, we were given our first assignment to create a table, chairs and a snowman. We were given a demonstration in class on how to do so and were aided by videos on the Blackboard course group. I initially was very nervous about starting this as I have no formal experience in 3DContinue reading Week 1 – Blender
This week, we tried new exercises to get us used to working with Shape and Form. For our exercise, we had to practice drawing straight lines and circles to help warm us up. We also practiced “S” shapes as well to get our muscles prepared for drawing. I find this to be helpful as oftentimesContinue reading Week 1 – Shape and Form (continued)
Continuing on with the same team from the Icebreaker Group, we all were tasked with conceptualising 5 worlds to create. We had to write up a list of 100 ideas. A lot of our ideas centred around horror, as we all have a liking for that genre. Amongst our ideas was noir, cyberpunk and darkContinue reading Week 1 – World Creation