Vertical Slice – Week 12

This week we presented our last major presentation of our game, and i’m continuing to add in my textures and help others in the group where needed.

 

We got good feedback from all the tutors this week on our presentation. They are ok with the progress but would like to see the enemies present in the game very soon. Having the three enemies in will greatly benefit the horror aspects we are looking for. We also need time to alter how the AI functions, our bugs within the arm push and puzzles, and giving the play area room more ‘identity’. Otherwise we are in a good position and will keep working hard the next few weeks to polish our game well.

 

From the feedback, I wanted to look back on the play area hallway room and see what we can add to the room to give it more purpose and functionality. I made some rough sketches after class of what could possibly be inside it.

I gathered reference for conceptualising a play area reception type of room. I was fond to use the shoe rack that’s in most indoor play areas as I thought that would suit the type of activity that is going on in each room – its typical for kids to take shoes off when going in a play room/game room/adventure room etc.

I also thought about the models we have yet to use like the banners, the candy machine and the lollipop stand, so I added them here. It would also be nice to add some sort of seating around the area for the parents to sit somewhere while their children play. Lastly, I made sure the pressure plate puzzle machine fit in with this, and gave it a banner so it feels like an objective for kids to play even when the store is open, and not just for Benjamin (the player).

 

 

Play area room at the moment:

 

Reference:

 

I opened the project this week to add in the signs and arrows to the game, placing them where I think would suit. Before I opened it, I made a second variation of each door sign that points to the left instead of right so we could have signs placed on each side of the door / wall if needed.

 

Here I placed a staff only sign hanging above the toy collectors room, giving it a rough state as it is one of the more dangerous rooms in the game. I placed each puzzle room sign towards the door to get to them also.

 

 

Here I placed these same puzzle signs pointing to their respective entrances.

 

 

In the maze room I placed my arrow decals around the area, some pointing towards the object to be collected in the puzzle, to help navigate around.

 

During the rest of this week I took some time to work on another module, however my next plans is to texture and fix up the banners for the toy store As for the team, most of us are still keeping in contact as much as we can, and continuing to develop on our tasks.

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