Week 2 Composition and perspective

We started to learn about the cinematographic rules that play a big part in the captivating imagery that can be constructed by following such principles. We then practiced each of them through activities.   For the golden ratio composition, I created an open shot view with the algae pointing and stretching towards the city in theContinue reading Week 2 Composition and perspective

WEEK 11- Posing and uploading to sketchfab

Once I had applied the textures back to blender’s shader editor, connecting and adding to any necessary nodes, I started the same process to texture the prop with a wooden texture, and as an extra detail, gave it a dirt floor to produce a sort of scene when posing it, tying it all together byContinue reading WEEK 11- Posing and uploading to sketchfab

WEEK 10- Details, Multiresolution modifier and baking maps

Once the areas where completed, mirrors applied and objects parented, I proceeded to add the checkered texture to start the process of unwrapping the model. During it I noticed  the existence of a duplicate pair of hands, not attched, unsure how that happened I was able to simply delete them with no issues. At theContinue reading WEEK 10- Details, Multiresolution modifier and baking maps

WEEK 9 Constructing a humanoid character

coming from the higher polygon sculpting and hard modelling, this felt like a good way to understand both areas as connected tools for this assignment. After finishing the character designs and rendering a final turn-around reference, which allowed me to visualise the idea in the 3d aspect, I now started planning on how to useContinue reading WEEK 9 Constructing a humanoid character

WEEK 8 Character blocking, further studies

    Back onto the designing side, I tried to mix and match as many different shapes and sizes, looking back onto the art book references I took inspiration from Johnathan’s and Murrey’s designs to add more curved areas in contrast with sharp corners, using them to start visualizing the facial structure and the variationContinue reading WEEK 8 Character blocking, further studies

Week 7- Introduction to Sculpt mode, Artist research

following the in-class activity and later on the support videos on blackboard, I started experimenting with the brushes and sculpting tools provided on the  software by trying them o a simple square object, later progressing to the head sculpt. With a crocodile head image as reference I followed the steps of remesh and symmetry settingsContinue reading Week 7- Introduction to Sculpt mode, Artist research