This project was heavy and really tricky at first, as it was our first try at using substance. My biggest concern at first was the amount of areas open in the software, which to me made it all confusing and overwhelming. Since now the new tab for editing the background was accessible I had a problem when opening the rendering settings as the options set me in a bright pink coloured lighting and any change affected and would stop Blender from working smoothly. 

For this homework task, I decided to make the armorer’s helmet from the show the Mandalorian. I choose it because it contains lots of interesting shapes and details as well as various types of materials. I started project by the downloading different angles for reference pictures taken from Pinterest and screenshots from the show so I could have a good view of details needed as well as their scale .I also downloaded a few images from the show to help me later on deciding on a lighting position on camera angles take it aesthetic the show contains. 

Building the helmet had many difficulties, as I could not find a profile view of it, I had to base the proportions on ¾ view images and adjust them accordingly. Most of the geometry I used was cut from the basic shape I had made from a sphere and then cut the details out with the knife tool, duplicating them to edit it separately, giving each their specific height, leaving them to be joined in the end to have the editing process available if needed. To make sure the sphere had the right shape instead of a perfectly rounded piece, I first cut and deleted 1/8 of the sphere, adding a mirror after to have both sides having the same proportions. I then extruded the bottom edges and follow up details on a now half sphere, adding another mirror once it was all finished.

However the merging was faulty and I failed to notice it until a later time, this produced a confusing geometry and mess of quads in the merging areas, which further complicated the steps of UV mapping and prepping for texturing. 

Due to many difficulties throughout the process of adjusting and learning with substance painter, I slowed down and watched the tutorial videos for the helmet many times, until I felt confident to take on the texturing process for the helmet.         

Because of another series of personal obstacles I ended up rushing the building steps of the helmet and forgetting to clean up many unnecessary faces and when applying the mirror modifier I did not check the edges properly and joined the objects without noticing the mess.

This factor complicated the unwrapping of it and the lack of time made it impossible to restart with another copy.

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