Week 5 – Character rigging

This morning Mike talked us through how to rig a character as well as adding skin weights to help the mesh deform correctly. He talked about what is involved in rigging as well as recapping the different types of constraints. He then showed us a live demonstration of him rigging a bird character and explainedContinue reading Week 5 – Character rigging

Week 3 – Animations for Game

To export the character model and the skeleton to Unreal Engine, select the character mesh and the skeleton in the outliner. Then file, export selection, make sure the current present is set to Audodesk Media and Entertainment. Click the Geometry tab and select Smoothing Groups. Click the Embed Media tab and tick the box. TheContinue reading Week 3 – Animations for Game

Week 1 – Module Introduction

In the morning class Henry and Michael talked about this semester ahead. For this semester we will be working with the game development class to create a game. We were also split up into groups to research what was involved in the game development pipeline and what differs from the animation pipeline. I found that theContinue reading Week 1 – Module Introduction