Assignment 2 part 3 — Texturing and posing

Once I finished my character model on Blender, it was time to texture and color it by transferring it over into substance painter. First I needed to UV map my model. I did this in different sections, taking each part and texturing them through Substance painter separately. I’m still greatly struggling with understanding how UVContinue reading Assignment 2 part 3 — Texturing and posing

Assignment 2 part 2 — final Design and modelling

After looking at my designs for the character I was going to model, I decided on a final design that I was happy with:   I wanted to use a good deal of exaggeration to emphasis a sense of power and authority while staying true to SpongeBob’s art style, which I think I was ableContinue reading Assignment 2 part 2 — final Design and modelling

Assignment 2 part 1 – research and concepting

Our first class in assignment 2 involved us discussing creating a 3D character model based of some cartoon show styles. There were multiple options available to choose from, but I ended up going with SpongeBob SquarePants as it was my favorite out of the choices given to us. We spent the rest of the classContinue reading Assignment 2 part 1 – research and concepting

Week 2 – composition and perspective

In week 2, we began to look into the composition and perspective side of animation. There were some composition techniques that we talked about, such as the rule of thirds, and the golden ratio. We learnt that these techniques were used to map an invisible focus over a scene or shot that grabs or separatesContinue reading Week 2 – composition and perspective