We were required to make a short animation for the assignment that focused on food and had a timeframe of one minute to one minute and thirty seconds. We were required to divide into groups of four. Aster, Jack, Jamayne, and I were members of group 4. We begin this project by generating as many ideas as we can in a spider diagram on a whiteboard before starting the animation. I’ve considered a few different ideas.

Inspiration & Research
- Cloudy with a Chance of Meatballs
- The Heist
- Wreck-It Ralph
- Monsters vs. Aliens: Mutant Pumpkins from Outer Space
- Turning Red
- Bao
- Cuphead

The first was a production line where each character plays a part in how they make the food by putting together components of themselves onto the food that’s passing on the machine, and in the end, the food will be made from the characters. These videos had helped me inspiring this concept:
- https://www.instagram.com/reel/DDzLt8xyunu/?igsh=MTU4YjNjeW9tMGNpbA==
- https://www.instagram.com/reel/DEWWTowyMhC/?igsh=M3pyMmNkb2sxbTkx
- http://xhslink.com/a/sLsG199Y8IYbb,复制本条信息,打开【小红书】App查看精彩内容!
- http://xhslink.com/a/H5iRn27y3JYbb,复制本条信息,打开【小红书】App查看精彩内容!
- http://xhslink.com/a/OC764HuudKYbb,复制本条信息,打开【小红书】App查看精彩内容!
My second idea was bakery steps, which included baking a cake, combining cream with various mixer machine characters, baking the cake dough in an oven, and then adding various fruits to the cake. The finished product would be a delicious and stylish cake. I thought of this concept by watching the video:
The third concept was a Candyland-style vision in which the characters, the environment, and the props were all made of food and candy. The style would be incredibly adorable and princessy, with pastel colours and bright hues used throughout.

Jamayne, Jack, and Aster also had some amazing ideas. At the end, we had to simplify the concepts into four, one from each of us. According to Aster’s concept, the food that was engaging in the beach activities suddenly gets picked up by seagulls. According to Jamayne’s concept, a honey bear attempts to extract honey from the honeycomb, gets assaulted by bees, and humorous incidents occur throughout the pursuit. Jack came up with the idea of a fake crime scene in which a donut had been murdered, two police officers were investigating the case, and there was an argument. My concept was more equivalent to a setting style, with a vision of creating a food environment like my thoughts of Candyland, complete with chocolate grounds, biscuit tables, chairs, cookie doors, gingerbread buildings, and lollipop poles.

Alec and Lauren stopped by to offer some advice throughout our discussions, which helped us decide. Finally, we chose to go with Jack’s concept for the donut’s fake crime scene, which Lauren saw the donut been murdered was “Whodunnit,” and recommended that we call this animation “WhoDonut.” Jack also created a log line for “WhoDonut” was “In a dark alleyway, a baguette detective and coffee cup partner investigate the shocking murder of a jam donut, only to discover that the killer is still lurking nearby, hiding in plain sight.”
Following our decision of “WhoDonut” as the animation’s main story, each one of us created a storyboard for the narrative. The narrative was the “crime” of the donut being murdered. During the investigation, two police officers, the coffee cup, and a baguette started an argument about the jam flavour. Is it strawberry jam or raspberry jam? When they’re arguing, the donut wakes up and looks at the police officers, then the officers look back at the donut. They’re shocked; the donut gets scared of the policemen, and the police officers get scared of why the donut is still alive. They all faints and fall to the ground. The murder femme lollipop was still hiding near the crime scene, walked out from the trash bin, and escaped away. We also decided to start the animation with a panning scene of the city, and then the crime is going to happen in an alleyway. After the completion of my version of the animation’s storyboard, I also drew some sketches of the four characters’ designs. providing my team members with concepts for character designs and increasing the variety of character possibilities for design. We had our first presentation feedback which was Alec recommended that the baguette should not have arms while also requesting that we should speed the progression on finalising the storyboard and character designs.


Inspiration of donut:


Inspiration of coffee cup and baguette:



Inspiration of femme lollipop:


Here is some environment inspiration. (City and Alleyway)


The final storyboard was a combination of Aster’s, Jamayne and my sketches. Each of us was required to produce a 3D pre-vis after completing our storyboards for “Who-Donut,” using the storyboard as a guide. When I completed my 3D pre-vis, I realized that I had made a mistake since I had struggled to move the rough blocks of the characters because I had forgotten to parent the shapes together, resulting having to keyframe each one of the shapes individually. However, the arm blocks did look like they were floating in the air during the movement. The final decision of the 3D pre-vis was we’ve decided to use Jamayne’s 3D pre-vis to present in our second presentation. The feedback we got from Rachel and Alec was to cut out some unnecessary shots, switch up the speeds of different shots, introduce the murder character a bit more by adding a hint in the beginning scenes, and remove the warning tapes so the crime just freshly happens instead of already having occurred. To create our final pre-vis as the template when we begin animating, Jamayne made any required changes to her first draft 3D pre-vis based on this feedback.






My 3D pre-vis:
Jamayne’s 3D pre-vis:
After that, we decided which characters each of us wanted to model. Aster picked the lollipop, Jack is creating the coffee cup, Jamayne wanted to model the baguette, and I picked the donut. I decided on her final design after resketching my donut’s design. I then began to model her.




















































