I started modeling my donut character by following a quick online tutorial that showed me how to make a donut in Blender. I also used mesh shapes to manually create the donut. In the end, I decided to go with the hand modelled version since I could make the donut look more adorable with a simple cartoon appearance, however following the tutorial, the donut appeared a little too realistic, more like food than a cartoon character. I asked Mike for advice as well, and he suggested that I should model the donut by hand so it will be easier to correct if I make any mistakes later.
Donut Tutorial: https://www.youtube.com/watch?si=gO6IHeo4Xg9OM8mQ&v=ZKhfKFcL7tg&feature=youtu.be















Manually made Donut:









I also created two different version of the hands. The hand was one with fingers and one without, I stayed with the one had fingers. I made the hands following Mike’s tutorial the only difference was that I only had three fingers.


I did change the arms from using a Bezier which it was a curve but I realize it was hard to control so changed to use cylinders.

In the process of modeling my donut, I tried various methods when it came for creating the appearance of her face. The first method involved creating the eyeballs using two extra sphere meshes after sculpting the face features out of the donut’s body mesh.



Using a tutorial that my classmate Hannah recommended was the second method. Following the tutorial, I had to UV map the donut, draw some expressions, and then use image textures to apply the face features to the donut. I believe this method didn’t work as well as the first one because the donut was round, and the UV map’s image texture was pointing in the direction of the vertex faces, which also appeared to be round. The face on the donut looked a little too flat, even though it was still adorable.
2D face feature tutorial: Animating Faces with a 2D Texture in Blender




After trying these two approaches, I went to Rachel to ask for advice on which one I should go with. According to her feedback, the first method made the 3D face appear a little weird because the eyes seemed to be pulled out from the body. To improve the eyes, she recommended that I make separate meshes for the top and bottom eyelids. This would allow me to experiment more with the expressions when I’m rigging the donut. For the mouth, she suggested that I could continue employing the UV mapping method and keeping it 2D, then create a control for the image texture so I would be able to move smoothly between various mouth expressions. I’ve recommended this method of having the eyes 3D and mouth 2D to Jamayne as well because she wasn’t how would she structure the baguette’s face features.





First draft of the mouth expression:


When completed the donut model, I need to rig her. Since I wasn’t sure how to arrange the armature bones on the donut, I had to ask Mike for help. He demonstrated to me the way to make a straight armature for the body in the centre and two separate armatures for the arms at the sides and then joined them together. Other than this problem that I struggled to start, for the rest of rigging I didn’t have too many difficulties by following Mike’s tutorials.
Mike’s demonstration on how to apply armature bones for the donut:








Had to scale the eyelids bigger so it’ll close properly covering the eyeballs.

Final version of the mouth expression:

Had to use this 2D face feature tutorial: Animating Faces with a 2D Texture in Blender for creating the mouth driver.

I had created the alleyway for the animation. I was able to construct the brick walls more quickly by following a tutorial that I discovered online. Using some reference images, I found online, I also made a garbage bin where the femme lollipop is hiding and the police car that’s going to appear in the beginning scenes. I also followed a tutorial to create the lights on the police car.
Alleyway wall tutorial: http://xhslink.com/a/rvAISVmvCTZbb,复制本条信息,打开【小红书】App查看精彩内容!






Garbage bin:









Police car lights tutorial: http://xhslink.com/a/5nh343Wgti0bb,复制本条信息,打开【小红书】App查看精彩内容!











With the 3D pre-vis, characters, and props set up, we began working on the completed animation. The pre-vis was roughly one minute and five seconds long. We separated it into four sections. I chose to do the opening sequences, for 1-18 seconds, which included city panning shots until the police officers arrived at the murder scene. Jamayne is doing the next part, about 19-31 seconds of the police officers tasting the donut jam and confirming it is either strawberry jam or raspberry jam, starting the argument. Followed by Jack, 32-44 seconds of the two police officers growing angrier and closer to each other, then suddenly the donut wakes up alive. Last, Aster is doing ending scenes of about 45-65 seconds of the donut, and the officers frighten one another by fainting and eventually collapsing to the ground. After the femme lollipop, the murderer comes out of the garbage bin and runs away.
Jamayne’s final 3Dpre-vis:
We had some character issues while developing the animation, and we had to go back and correct the mistake after everything was key-framed. This was frustrating and stressful for me and my teammates. I eventually discovered at the very end that I had a couple extra IK controllers that I didn’t need, which was the reason my donut couldn’t move naturally and smoothly with the arms. Jamayne experienced the same issue but was able to resolve it earlier when rigging her character, so she knew how to fix it and helped me in fixing it. Another problem was that I was unable to move the femme lollipop properly and had to ask Aster for help fixing it. However, I ended up removing the character from my scene because the scene only required the tiny rapper of her clothing, not the whole femme lollipop character, so I had to create a new, basic shape to perform as the hint. After our third presentation, Jamayne and I received feedback on how to improve the first draft of our animation section. Feedback for my section included making the donut fall to the ground rather than already lying there and giving the coffee cup and baguette more movement as they walk to the donut in the alleyway to enhance their performance more engaging.




The hint rapper of Femme lollipop:

First draft of the beginning scene:
In addition dealing with these problems, I also needed to complete the city environments for the beginning scene of the animation. Which I duplicated Jamayne’s store and applied the windows and doors to plain cuboids to mimic simple buildings. To add more atmosphere, I also decorated the city with streetlamp poles and trees that Aster had created. Aster also helped me in creating more buildings, but I decided not to use them since I felt they were too realistic in comparison to my own buildings, which seemed a little strange to put together.



Rendered beginning scenes after completing the environment:
I used Bezier to create the “WhoDonut” title in the second shot of my sequence, and then I converted them to mesh. Before making it, I sketched a design which I want to make it look like donut experimenting using some of the technique in the tutorial of how to make donuts which it didn’t work so just kept plain letters with the fade-in effect. To do this, I also followed a tutorial that used notes on the colour textures to show me how to add a fade-in effect.




Donut Tutorial: https://www.youtube.com/watch?si=gO6IHeo4Xg9OM8mQ&v=ZKhfKFcL7tg&feature=youtu.be





Fade-in tutorial for the title: http://xhslink.com/a/GUuQNPrJtTZbb,复制本条信息,打开【小红书】App查看精彩内容!




To make the jam of the donut, I employed the same technique again in the making donut tutorial, for this technique I’ve experimented couple of times find the best shape of jam that I want. Then I followed another tutorial of apply colour textures to make it look more like a realistic jam.
Donut Tutorial : https://www.youtube.com/watch?si=gO6IHeo4Xg9OM8mQ&v=ZKhfKFcL7tg&feature=youtu.be The same the method was employed to make the jam blood.






Colour texture for the jam blood tutorial: http://xhslink.com/a/yndVJM1BzTZbb,复制本条信息,打开【小红书】App查看精彩内容!

