Week 6 – Assignments + Self Reflection

As a first-year animation student, the first few weeks of the 3D digital literacy module were challenging, but they were also very enjoyable and entertaining. Learning new Blender and Substance Painter skills and techniques from the beginning up to the point where I can use what I’ve learned from completing workshop exercises and assignments to produce simple models and apply textures. Although I can’t claim to know everything about the blender just yet, I gradually got familiar with using it. I do need guidance to continue working on the projects because I make a lot of mistakes throughout workshop and assignment practices. I had difficulties modelling the skateboard in week two, which is when this issue occurred. I received help and considered ways to fix the mistakes. I tried building the skateboard myself a second time to make sure I remembered this and encountered the identical mistake again. I believe the pull kart is comparable to the skateboard, which I built quite successfully.

The third week’s tasks were when I began to feel more comfortable and inspired to include small details of my concept and changed the assignment rather than making the same model as the demonstration. The flower vase exercise and the milkshake straw presented the success.

The next two assignments I was able to construct models on my own using reference images. I did a great job on the 3D modelling, but as a result, my Blender skills are still inadequate. I found errors that I should have avoided. For instance, making an extremely detailed piece on a single object or having too many triangles and Ngons are examples of aspects that I really need to be careful not to employ again and be more focused on the next time to improve my work.

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