Week 5 – Substance Painter Workshop: Warhammer Homework: Helmet

To apply texture to 3D objects, Substance Painter was introduced. As part of the workshop, I had to use Substance Painter to add texture to a Warhammer that had already been built in Blender. The only difficulty I encountered was adjusting to the mouse control, as it was slightly different from Blender. Other than that, it’s simple to follow the tutorial video.

I built a level 3 helmet from Pubg for the assignment. Although I think it’s an appealing modern battle helmet with a few unique details, I kind of regret picking the original skin over other designed skins because it would have made the creation process a little more enjoyable.

I switched between selecting seams and unwrapping the helmet as UV mapping it, making sure every unwrapped face was flat so that textures could be applied. I watched the tutorial video again to refresh my memory on how to make the blood effect and export the helmet from Blender to Substance Painter, also exporting it from the Substance Painter to Blender.

When I was checking the helmet, making sure everything was right, I realized that I made the same mistake as creating the sword, which was having some Ngons and triangles, but just a little I could see.

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