I was able to import the bear and apply the texture in Unreal Engine thanks to Henry’s instruction; however, I had a problem where the texture didn’t apply to the bear’s eyes and the vines that I put at the very end. When I asked Henry for help, he looked over my Blender file. He discovered that the reason specific components in Unreal Engine didn’t have texture applied to them was because they didn’t have a UV map, but I had created one for them. When I checked my Blender file, I saw that the UV map of the eyes and vines on the face disappeared when I combined all the meshes into one. To fix this issue, I had to maintain the two parts separate from the body.




I have selected Leartes Studio’s watermill environment from the Unreal Engine fab website as my Unreal Engine setting. When I was working with Unreal Engine, I had a lot of trouble making an environment by importing props from the watermill Unreal Engine file. I saved myself the trouble by importing the bear into the original watermill file and then just arranging the props and playing around with the lights.

Finally, I showed my classmates a screenshot of the bear to get their opinions on how I could improve. Nathan suggested that rather than showing the other plane leg, I could show more of the tree trunk leg. I quickly returned to Blender, changed the leg position, and then imported it back into Unreal Engine.



