Posing

Before I reach to the sculpting stage, I did a bit of the armature work where I created the whole bone for the bear body and parented to the bear. I tried a bit of the weight painting because some meshes was responding to the wrong bone and some of the meshes are responding to the bone that they are not suppose respond to. I had some trouble addressing this, but my classmate Aaron offered to help me which had allowed me to have a better understanding of how to apply weight paint. Later, some of the leaves on the head were responding to the leg bone and some of the leaves on the leg were responding to the head bone as I was organizing the application of the bone weights to the leaves. I attempted to solve this by removing them and applying weight to the appropriate bone, but it appears that this approach is either ineffective or I may be doing it incorrectly. Henry responded to my need for help with a recorded tutorial that required me to assign the mesh to the appropriate bone in the side vertex group section. In the tutorial Henry also suggest to me that I should be name the bone making this easier to solve if the situation happens again.

I began sculpting in Zbrush after adjusting the weights. However, when I import back to blender and attempted to pose the bear, it was no longer parent to the armature, so I had to start over with the weight painting and bone assigning. I’ve learned not to do this in the future.

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