Following retopology, I completed asymmetrical work. I focused on turning the bear’s top right head into tree sticks and its left leg into a tree trunk. After taking out the actual leg, I attempted to create the tree trunk using a cylinder, but it didn’t seem to be working well. Instead, I used a cube, rescaled it to the wanted length, applied subdivision to make it round, added more loop cuts, extruded it to the side, and scaled it to create the tree’s roots. Next, I cut off the bear’s right ear and the top of its head. I tried using the same method to make the tree sticks, but it didn’t work as well as the tree trunk, so I looked for a tutorial. It worked, but there were a few small problems where the joints between the sticks overlapped, revealing some of the inner face, so I had to clean up afterward.





Tutorial Link: Bing Videos








After finishing the tree sections, I started working on the leaves. I used a technique I had learnt in year one, which involved inserting a plane, cutting out various leaf shapes, applying solidify modifier to make them thicker then applying subdivision modifier making rounder. Every leaf had a slightly distinct shape, but other than that, I had to keep repeating the same techniques. To increase their attachment to the bear, I also sculpted on them. I made the vines using Beziers. To better fit around my bear, I experimented with scaling and rotating them.





I showed Henry the development after I added the plant details to my bear and gave him a general explanation of how they were made. The vine and tree section were fine, but he did point out that I could save a lot of time by creating the leaves using a different technique. I could either keep them as planes and use a tool in Unreal Engine to make them thicker, or I could just make one leaf and duplicated it then sculpt on them to make them unique but it’s too late. I’ve already finished the effort I put in. I’m going to incorporate what I’ve learned to the upcoming project. I also asked Henry how I would reduce the density of the details I had added to the bear, and he suggested that I simply import them into Zbrush and use Zremesh.